Assorted bug fixesLast week, we went on a little bug-fixing run so for this release we have: fixed the fire ambiance audio fixed multiple instabilities in the vision limit system. fixed the stripy…
Release: Physics (take two)We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise,…
Physics Improvements RevertHello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue.…
Physics Patch 1Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice…
Physics improvements leave Beta & TaleWeaverCmd shipsHeya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have…
Feature Release - Community Creature Emissive SupportToday we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures. This utilizes the until now unused Blue channel of the…
Physics & Batching BetaThis is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run…
Patch: Two small fixesIiiit's patch time again. Today we have: Fixed a case where custom tags could clash with synonyms, degrading search. Fixed the slab-uploader so that, by default, slabs can be…
Patch: Startup lag fixWe received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft…
Patch: Feature prepThis release is just preparation for more tooling. This might not normally be worth mentioning, but as we are here, I can tell you about the next fix. If you have mapped network…
Tags PatchThis is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back…
Feature Release - Community Creature TagsFollowing the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures! This release comes in two parts: First, an update…
Patch - GM vision fixIn this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board. Thanks to those who…
Feature Release : Status Effects - You've been poisoned!Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous…
Beta: You've been poisoned!We're running another Beta as this touches a lot of places in the code base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like…
Release: Hide volume improvements leave BetaSome hide-volume tweaks have now left Beta. The visible changes are: Hide volumes now respond to the hide plane If the camera gets too close to a hide-volume, the volume can…
Feature Release - Creature Tag OverhaulToday we have a small-yet-large feature for you: We have completely overhauled the tags for our creatures according to our new tag system to be more predictable and consistent…
Early Access Content Pack 42: Parks & WreckThe park is open again and despite the traffic, do NOT take the "old road" shortcut - bandits be roaming those hills! In this content pack, we have the following assets:…
Beta: Who hides the hidersIt's time for another Beta! For all details and instructions on how to join the Beta, see: https://talespire.com/welcome-to-the-hide-tweak-beta The visible changes are: Hide…
Patch: Fortified Castle Community Feedback and Fixes 01Here are some tweaks and fixes based on Community feedback. This Patch contains: Castle Fortified (Castle01_02): Castle fortified door tall animations fixed Added normal sized…
Early Access Content Pack 41: Fortified CastleOne of our oldest Tile Sets known as Castle01 has been fortified and roofed! In addition to numerous additional tiles, this patch addresses one of our most upvoted Asset…
Patch: Save on exit bug-fixThis patch fixes a recent bug that resulted in un-saved changes not being saved on exit. The next code release coming is a fix to hide-volumes not being hidden by the hide plane.…
Patch: Big file-watch performance improvementThis is a very behind-the-scenes fix! We have code that keeps an eye out for when local community content is added, edited, or removed. The library we were using for this was…
Feature Release - Live SearchThe Beta has ended, the era of live-search has begun! Up until now, you could view things in the library and filter them by their tags. The search box allowed you to find tags,…