Player Inventory SpotlightWe accidentally shipped this in a previous release, but they deserve a little attention! Players now have access to an inventory bar just like GMs do. Currently, they can only…
Release: Search by creator & Symbiote dev improvementsIn this release, we've added the ability to search community creations by creator. Simply type a creator's name, click the little "Search for creators" button, and the filter…
Scheduling TaleSpire downtime for maintenance, October 20thHi folks. We've got our infrastructure’s deep massage is booked for tomorrow! TaleSpire maintenance starts October 20 at 8:00 AM UTC and is expected to last about 4 hours. The…
Release - Symbiotes browser updateFor weeks, nothing had left the Bouncyrock caves. The earth lay fallow, the animals were listless, the people. Troubled. But then, far below, a rumble. It was subtle, but clearly…
Too many minis to tag? Maybe we can help!We added tags to TaleSpire a long time after we released the ability to share miniatures. Due to the frankly astonishing number of creatures you all have created, there are a lot…
Release: Server lookup fallbackTo help those who have had issues connecting due to failed DNS lookups, we have added a fallback that TaleSpire tries automatically if the normal approach fails. We hope that…
Update on TaleSpire being erroneously blocked by some ISPs (good news)We are getting tentative reports from people that their ISPs are no longer blocking TaleSpire. If you still have issues connecting, please reach out. We want to contact these…
Bug-fix Pick-A-Mix!We are back with a bunch of random bits and bobs. In this release we have: Updated the copyright year in the main menu Fixed a super annoying bug where the Party-GM was not…
Ongoing Issue: TaleSpire erroneously blocked by some ISPsHi folks, For some of you, TaleSpire is currently unreachable, and we are looking into why. For many, it seems that Xfinity (or a similar ISP) has flagged our…
Assorted bug fixesLast week, we went on a little bug-fixing run so for this release we have: fixed the fire ambiance audio fixed multiple instabilities in the vision limit system. fixed the stripy…
Release: Physics (take two)We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise,…
Physics Improvements RevertHello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue.…
Physics Patch 1Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice…
Physics improvements leave Beta & TaleWeaverCmd shipsHeya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have…
Feature Release - Community Creature Emissive SupportToday we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures. This utilizes the until now unused Blue channel of the…
Physics & Batching BetaThis is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run…
Patch: Two small fixesIiiit's patch time again. Today we have: Fixed a case where custom tags could clash with synonyms, degrading search. Fixed the slab-uploader so that, by default, slabs can be…
Patch: Startup lag fixWe received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft…
Patch: Feature prepThis release is just preparation for more tooling. This might not normally be worth mentioning, but as we are here, I can tell you about the next fix. If you have mapped network…
Tags PatchThis is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back…
Feature Release - Community Creature TagsFollowing the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures! This release comes in two parts: First, an update…
Patch - GM vision fixIn this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board. Thanks to those who…
Feature Release : Status Effects - You've been poisoned!Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous…
Beta: You've been poisoned!We're running another Beta as this touches a lot of places in the code base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like…