
Assorted bug fixes
Last week, we went on a little bug-fixing run so for this release we have: fixed the fire ambiance audio fixed multiple instabilities in the vision limit system. fixed the stripy…



TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.

TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
With Talespire, the beauty and physicality of tabletop gaming meet the endless possibilities of a digital world. Here you can collaboratively build your worlds without compromising the handcrafted aesthetic of using traditional miniatures.
As a player, you can take on the mantle of multiple heroes and creatures, manage your stats, and express yourself using the growing emote system. Perform dice rolls directly on the board and interact with your environment — at least, as far as your GM will let you!
As a GM, you can dazzle and thrill your friends by building expansive maps, setting up shots, and controlling immersive soundscapes to bring all your delightful and devious designs to life.
TaleSpire is not tied to a specific game or ruleset. Whether you’re running a one-shot or a sprawling campaign, if it's on a square grid then we have your back. We are now in Early Access, so now is your chance to raise up your sword, rally your friends, and take your next adventure online with us.
Setting the stage for your story takes no time at all with Talespire, but even if you forget to prep, it can all be added in while you play. Want to destroy a wall to reveal a secret passage? Do it! Want to rain down piles of gold from the heavens? You have the power. At any moment during your adventure, you (or multiple GMs) can jump into building mode and change the world without interrupting anything else. Our persistent online boards can be created at a moment’s notice, and everything is synchronized in real-time as you dice-roll your way to glory.
It’s dangerous to go alone, but luckily we have a bunch of tools that can help, and all are as pleasing as they are useful. Beautiful dice, rulers and area markers, a range of emotes, and special modes for turn-based combat and cinematic sequences are at your disposal.
Pick from a plethora of pieces to create your scenes! The current roster stands at 280 miniatures, 2100 tiles and props, and 60 unique audio tracks. Our library is ever-expanding; we produce fresh asset packs every month.
TaleSpire boards are designed to be easily shared, whether with friends or with the wider community on sites like TalesBazaar or TalesTavern. You can copy sections of your boards (slabs) and paste them as text outside of TaleSpire. Simply paste the text back into TaleSpire to summon the slab to your hand.
Being in Early Access we still have plenty of adventures ahead of us. We have an active Discord community, which you can find in the social section, and alongside your feedback we’re looking forward to developing the game’s features. So come, journey with us a while.

TaleSpireSteam announcement
Last week, we went on a little bug-fixing run so for this release we have: fixed the fire ambiance audio fixed multiple instabilities in the vision limit system. fixed the stripy…
TaleSpireSteam patch notes
We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise,…
TaleSpireSteam patch notes
Hello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue.…
TaleSpireSteam patch notes
Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice…
TaleSpireSteam announcement
Heya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have…
TaleSpireSteam announcement
Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures. This utilizes the until now unused Blue channel of the…
TaleSpireSteam patch notes
This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run…
TaleSpireSteam patch notes
Iiiit's patch time again. Today we have: Fixed a case where custom tags could clash with synonyms, degrading search. Fixed the slab-uploader so that, by default, slabs can be…