Devlog #4 - Playtest Results, Unit Customization and Procedural MapsHi everyone, another month has passed, and I am happy to share what has been going on. Before diving into new features, I wanted to share some of the lessons learned from the…
Playtest: Live!The Playtest is now live! Note that I am starting with a very small group of Playtesters for this first one, so if you have not received an invite do not worry - you will be at…
Playtest Date: Starting Sept. 25th!Hi everyone, the Playtest will start on Friday, September 25th. Note this will be a closed Playtest, and I will open signups a couple of days beforehand. There will be a…
Devlog #3 - Playtest, Tutorial Video & UI worksAnother month has passed, and I am very excited that we are getting close to the first closed playtest! What the playtest will be To set expectations, the playtest will be a…
Devlog #2 - Mechanics and Direct & Indirect Unit ControlWelcome to Devlog #2! Today I would like to dive deeper into how both the player-controlled units (your Aces) and the AI-controlled forces (your Corps) function, the design…
Devlog #1 - The Design Philosophy: Heroes in a Living BattlefieldWelcome to the kickoff of the very first Contract Corps: Lead your Aces devlog! Going through development I will be sharing regular updates, covering everything from core…
Contract Corps: Lead your Aces is on Steam!I am incredibly excited to officially open the Steam page for Contract Corps: Lead your Aces! This game was born out of a specific design challenge: I wanted to bring the…