
Devlog #4 - Playtest Results, Unit Customization and Procedural Maps
Hi everyone, another month has passed, and I am happy to share what has been going on. Before diving into new features, I wanted to share some of the lessons learned from the…




Turn-based strategy where elite squad tactics meet 200v200 battlefields. Combine direct hero control with indirect orders to your wider army. Minimal wait times as the AI executes its turns simultaneously. Customize unit loadouts and skill trees, and wage multi-mission battles on procedural maps.
Contract Corps: Lead your Aces is a sci-fi tactical strategy game staged on a holographic war-table. You are not micro-managing hundreds of units, but lead a small team of hero units (your Aces) while issuing high-level commands to the rest of your autonomous army (your Corps). Plot your strategy and watch both armies collide as their turns get executed simultaneously during a purely deterministic, highly intense resolution phase.
Control your Aces: Lead your highly customizable elite squad directly. Your Aces are force multipliers to swing the battlefield in your favour.
Cascading Resolve Systems: Victory comes not only from reducing health bars, but also by breaking an enemy unit's resolve. Eliminate an enemy hero and watch the morale hit spiral into a collapse of the entire flank.
Indirectly Command your Corps: Avoid endless micro-management. Instead, you issue high-level commands such as "Hold that zone" or "Assassinate that unit" to change AI priorities.
Chained Missions with Consequences: Execute early surgical skirmishes to destroy enemy power grids or rescue prisoners to strip away enemy defenses and morale before the massive final assault on the base.
Unit Loadout & Progression: Grow your individual Aces via deep skill trees and assign customizable unit loadouts to both your elite squad and the rest of your Corps.
Reactive Tabletop Diorama: Command the battlefield from the safety of your control room. The holographic presentation provides rich tactical feedback and showcases the permanent impact of fire and explosions on the terrain.
Contract Corps: Lead your AcesSteam announcement
Hi everyone, another month has passed, and I am happy to share what has been going on. Before diving into new features, I wanted to share some of the lessons learned from the…
Contract Corps: Lead your AcesSteam patch notes
The Playtest is now live! Note that I am starting with a very small group of Playtesters for this first one, so if you have not received an invite do not worry - you will be at…
Contract Corps: Lead your AcesSteam announcement
Hi everyone, the Playtest will start on Friday, September 25th. Note this will be a closed Playtest, and I will open signups a couple of days beforehand. There will be a…
Contract Corps: Lead your AcesSteam announcement
Another month has passed, and I am very excited that we are getting close to the first closed playtest! What the playtest will be To set expectations, the playtest will be a…
Contract Corps: Lead your AcesSteam announcement
Welcome to Devlog #2! Today I would like to dive deeper into how both the player-controlled units (your Aces) and the AI-controlled forces (your Corps) function, the design…
Contract Corps: Lead your AcesSteam announcement
Welcome to the kickoff of the very first Contract Corps: Lead your Aces devlog! Going through development I will be sharing regular updates, covering everything from core…
Contract Corps: Lead your AcesSteam announcement
I am incredibly excited to officially open the Steam page for Contract Corps: Lead your Aces! This game was born out of a specific design challenge: I wanted to bring the…
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