WE'RE IN STEAM NEXT FEST!The Tower Must Fall releases 16th November I've kept you and me waiting for this one, which was super hard because I'm not a patient person! SO. MUCH. TO. ANNOUNCE! Let's kick it…
Dev Diary - AugustHere comes a short & sweet update on where things are at: Release date There's a decision on the launch date and the next update here will likely announce it - so I hope that…
Thank you 10,000 times!My last game, Idlewood Outpost, shipped with 600 wishlists. Suffice to say it didn’t turn out a success - by really any definition of the word. That was less than a year ago -…
Taking things to a whole nother level!!The State of the Tower Opening thought: I’ve been hard at work since our major art overhaul and the introduction of the new perk system. Seeing the game’s visual identity click…
Demo v 0.1 out now! New looks AND new features!Hello Everyone! I'm back with a sneaky demo update even earlier than the promised early August! It’s a chonky one so let’s get straight into it and focus on the major things,…
Dev Diary - JuneI’ve been quiet for a bit. But a lot happened. Here’s the deets: The cake is not a lie! Last month I signed a publishing deal with Caketown Interactive (Cauldron, Vortica). They…
Let's talk low FPS/lag in the late game!Hello fellow engineers......might be the correct intro at this point in time given how many new players are coming in from the RCE video from last week:D But also - I need to…