Dev Update #8: Getting Ready for Playtesting! 🐝🎮Hello everyone! Sorry for abruptly disappearing from my weekly devlogs, haha! Development has had a pretty tight grip on my attention lately, and I've been focusing on getting…
Dev Update #7: Fall Is Falling! 🍂🐝Hello everyone! Quick dev update this week! I've finished balancing Summer! (finally 😭) After many, many hours of playtesting, tweaking numbers, breaking things, fixing them, and…
Weekly Dev Update #5: A peek into balancing!Hello everyone! I'm excited to share another dev update! This time, most of my work has been focused on balancing the Summer Season, so I figured it would be nice to share a bit…
Weekly Dev Update #4: Locusts, and new upgrade tree section!Summer Mechanics Are In! Last week, I finished implementing all the core mechanics that will revolve around Summer! One of the biggest additions is the Locusts, a new plague that…
Meet the Water Dragonfly!Summer development is in full steam! This week, I wanted to show you something a little different: how I go from a concept to an actual implemented feature, using one of the new…
Spring is Coming to an EndAfter weeks of hard work, new mechanics, and many, many hours of playtesting, I've finally landed on a balance and progression that I'm really happy with for the Spring Season.…
Weekly Dev Update #1 - New Features, Next Fest, IDA 2026 & Publishing News! 🐝Hello everyone! It feels great to be in touch again and finally share some progress on Beencremental's full release! Starting today, I'll be posting weekly development updates…
1.3.1 BugfixSmall Bugfix, correcting an issue where bees wouldnt properly deposit their inventory when finishing a run. Thanks Jobi for reporting the Bug.
Demo 1.3 QOL, Bugs, Credits, and more!Main Menu & Demo Flow Added a Credits button and Credits screen to the Main Menu. Added a welcoming message when opening the game. Added a Demo Finished message when reaching the…