Version 1.0.16Balance: * Maximum Chance to kill a Pillbox increased to 20% (from 15%) * Pillbox II no longer halves this chance. Minor: * Some Perks are no longer gated by beating the…
Version 1.0.15 - Supership update for SkirmishBalance: * Hard to Hit is much more likely to function vs Torpedoes. (Buffs PT/DD vs Subs) * Final Battle should be better prepared for your Superships * Fixed an issue that was…
1.0.14b - Hotfix for campaign achievements* Should finally award achievements/perks based on beating the campaign
Version 1.0.14 - Challenge mode and bug fixes* Possible fix for rare bug regarding orbiting bombers at a target. * Added safety mechanisms around Animation Slider setting that should keep users from experiencing a Hang from…
Dread Admiral + Boylei Hobby Time videoHello all! While I work on getting 1.0.14 up, Boylei put up a video shouting out Dread Admiral. I wanted to repay his kindness by hopefully pointing some of your eyes his way.…
Version 1.0.13* Fixed a rare bug regarding map start * Added a pair of saftey mechanisms to ship movement so they shouldn't hang -> should address a rare bug. Minor: * Fixed a bug with Shore…
Version 1.0.12 - achievement fixes, mild nerf to mid/late game ship costsVersion 1.0.12 Balance: * Mid/Late game building costs increased, some significantly so * BB, CV, SBB, SCV, SDD, SSS costs increased by roughly 10% -> cost increases are in hopes…
Various hotfixes (1.0.11b)Hotfixes: * Fixed another set of issues with the Plane Repair Bay/Factory toggle * Possible fix for orbiting planes bug * Reordered save/load code -> might fix some bugs…
Version 1.0.11 - Waypoints and bug fixesFeature: * Set Waypoint has been added. Sets your created units queued move to that location Map Balance: * Cities will more often find reasonable positions * Cities can now vary…
1.0.10 - Meta Reward bug fix* Fixed a bug where loading a save would 'forget' that a reward was a meta reward * Choosing to 'prestige' now gives an unlock, akin to leveling up. * Queued moves should now…
Version 1.0.9 -Balance: * Ai will now sometimes defend its ports on Normal difficulty. * Ai Hard or Higher difficulty will prioritize it to a higher degree * Hard/Brutal will spawn more…
Meta Progress fixesBalance: * Interceptors have been buffed 33%. They once again do 'double' the amount of 'Flak' a Patrol does. -> in theory they are there to counter patrol spam, but currently…
Hotfix - Final Mission* Added another trigger condition to end the final level (ending your turn should double check for a dead Dread Admiral) * Added redundant checks for a dead Dread Admiral
Version 1.0.7c - Hotfix for upgrade drops* Found fixed a new bug that was causing upgrades not to dropped -> Upgrade drops are now deterministic (rather than a dice roll) * Chance for bonus drops increased to 3% per XP…
Version 1.0.7Balance: * PT/DD Torpedo no longer has a special case to deal 1 to PT boats (dodge has mitigated the reason for this.) Known Bug: * Dread Admiral's flagship might not spawn.…
Version 1.0.6Balance: * Flagships are now immune to Hull Breach Crits if they are at 1 HP. -> this prevents multiple Death Denies from occurring simultaneously. * Protect City will now more…
Version 1.0.5 - Localization fixes and UI fixesLocalization: * Building Descriptions/Names will now localize properly * Other small various city related text has been fixed * Updated Conquering Hero, Scorched Earth, and Tea…
Version 1.0.4 - routine maintenanceMap Balance: * Cities are more likely to be evenly spread horizontally. -> Note: Only affects new campaigns/skirmish. The entire campaign map is generated on creation. Balance: *…
Version 1.0.3 - Reduced Difficulty (Easier/Normal)Campaign Balance: Easier/Normal (in each of the cases below, the first change is for Easier and the second for Normal) * Chance of Modifiers reduced by roughly 25% (relative.) *…
Version 1.0.2Balance: * Hostile Territory modifier will now control less cities for the first few missions. Note: This modifier was originally intended to be the most dangerous, so despite…