
Version 1.0.30
Balance: * Partials always do at least 1 damage now. New: * Option to have flying planes highlighted (so they are easier to see) added. (Default: on) Minor: * Fixed another bug…




Dread Admiral is a turn-based naval roguelite where every ship you lose is gone forever. Forge a floating empire, fend off the Black Fleet, and protect your Flagship through a brutal campaign to destroy the Dread Admiral himself.

Dread Admiral is a turn-based naval roguelite where you command a persistent fleet across a hostile archipelago. Every ship you build carries forward, and every ship you lose is lost forever. Every turn you spend on a mission is a turn less for the future - and a turn closer to a relentless enemy engulfing you.

Earn ranks, unlock Perks and technology, and earn upgrades for your Flagship even when you lose.

No two campaigns play the same. Navigate unpredictable mission modifiers against AI Admirals with distinct personalities and tactics, deciding when you fight and when you flee.
Every turn, the Black Fleet gets closer - will you gather more resources and ships, or will you abandon your mission to buy time?

Alternating Activations - You're always looking for the next best move, as is your opponent. Every ship has been delicately balanced to have a role to play.

Dread Admiral is perfect for players who enjoyed FTL, Urtuk: The Desolation, or Darkest Dungeon.
You will lose. You will make tough decisions. You will run out of time. You will fail mission objectives. You will eke out victory by the slimmest of margins against an AI that adapts its fleet and economy to yours.
Dread AdmiralSteam patch notes
Balance: * Partials always do at least 1 damage now. New: * Option to have flying planes highlighted (so they are easier to see) added. (Default: on) Minor: * Fixed another bug…
Dread AdmiralSteam announcement
As promised in the Long Ago times of DevLog #2 (found below) I wanted to go over some of the interesting specifics of how the Ai was built for Dread Admiral.…
Dread AdmiralSteam patch notes
Balance: * Wolfpack sub 'injections' added back to Normal, but adjusted to 1 sub per injection. * Number of Wolfpack Subs reduced by 2 for all difficulties. Bugfixes: * Fixed bug…
Dread AdmiralSteam patch notes
* Number of injected subs reduced (-33%) (Only affects Hard/Brutal)
Dread AdmiralSteam patch notes
QoL: * Tooltips will now tell you how much invade a unit will cause (after all modifiers) when on a Port hex * Fixed Multi-move to recognize when it reveals a *new* enemy unit,…
Dread AdmiralSteam patch notes
Balance: * Wolfpack sub 'injections' removed from 'Normal' difficulty * Wolfpack sub 'injections' reduced from roughly every 3 turns to roughly every 4 turns (-33%) Minor: *…
Dread AdmiralSteam patch notes
QoL: * Added Double-Click UnitType selection (e.g. double clicking a submarine you control will select all submarines you control on screen) Hotfix: * STR Tech Lab Fixed…
Dread AdmiralSteam patch notes
Balance: * Interceptor/Patrol dogfights now use 'net veterancy' both defensively and offensively, rather than only offensively. * These dogfights have had that up-to-60%…
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