The Diorama Break Demo is now on Linux + 1.4.0 ChangelogHey hey everyone! Another month (ish), another Diorama Break update! The main highlights are: A new update with improved performance and Linux/SteamOS support! We're hiring! You…
The Diorama Break Demo is now Open-Source + 1.3.0 changelogOpen Source Demo! That’s right! As part of our first Kickstarter stretch goal, we promised to open-source the demo for everyone, and it's now out! Read all about it here.…
Less than 24 hours left to support Diorama Break on Kickstarter!!Now's your last chance to get special kickstarter rewards and pricing; we've got a whole bunch of stretch goals left, so help us get there! See the full campaign here:…
Diorama Break's Kickstarter is 100% Funded!! Thank You!!Thank you all! I can't wait to show you what we have in store for this game! The campaign isn't over yet though, and we've just revealed some new stretch goals!! Read all about…
Demo Version 1.1.1 + 1.2.0 Changelog1.1.1: Fixed a minor UI depth-sorting issue during timestop transition. Tweaked some tutorial dialogue. 1.2.0: Significant improvements to Combat UI/UX: Action target previews…
Demo Version 1.0.15 + 1.1.0 Changelog1.0.15 Removed a stray root that you could get stuck in from a combat arena in Iris Forest 1.1.0 Fixed an issue with fonts missing a french character. Fixed a minor issue with…
New Designer Reward Tiers Now Available on Kickstarter!Announcing the addition of new "designer" reward tiers to our Kickstarter campaign!! More opportunities to get your ideas included in Diorama Break! Read all about it here:…
Kickstarter Devlog: How Diorama Break's Dialogue System WorksI've uploaded a new devlog to the blog discussing how Diorama Break's dialogue system was made, check it out here! If you'd like to vote on the next devlog's topic, you can do so…
Demo Version 1.0.12, 1.0.13, and 1.0.14 Changelog1.0.12 Improvements and edits to French dialogue + a few minor tweaks to English as well. Final Boss now proceeds to next phase if no hits occur for a while. Minor fix for…
Diorama Break is now LIVE on Kickstarter!Click here to check it out! Let's all work together to make this project a big success! Can't back, but want to help the project anyway? Wishlist, follow, and leave a review on…
Demo Version 1.0.10 + 1.0.11 Changelog1.0.10 Fixed a specific piece of library text. 1.0.11 Some dialogue typo fixes. Improved the player's facing behavior when rubbing up against a wall, especially when using a…
The Diorama Break Demo OST is now available!Download it here! https://dioramabreak.bandcamp.com/album/diorama-break-demo-ost-first-break We'll also be uploading it to Youtube over the next week and a half in anticipation…
Demo Version 1.0.8 + 1.0.9 Changelog1.0.8 Fixed a potential GPU memory leak related to combat target previews. 1.0.9 Minor enemy AI fix. Another slight balance tweak for final boss. Fixed an issue where…
Demo Version 1.0.6 + 1.0.7 Changelog1.0.6 Fixed a crash that occurred when dying more than once. Fixed an issue where you could not enter the same player name(s) between runs. 1.0.7 Removed an warning that was…
Demo Version 1.0.4 + 1.0.5 Changelog1.0.4 Fixed a cutscene in Pro's house triggering incorrectly after being defeated in combat. Slightly increased selectable radius of actions select buttons. 1.0.5 Fixed an issue…
Demo Version 1.0.3 ChangelogShortened some action descriptions that struggle to fit on screen. Enemies will no longer wait until the last possible moment to interrupt attacks targeting them. Fixed issue…
Demo Version 1.0.2 ChangelogFixed a crash after beating Polema Fixed an issue that was causing music to reset erroneously during a stage transition Fixed an issue where combat music in iris forest would not…
The Diorama Break Demo is now on Steam!The full, finished, still-entirely-too-full-of-compromises Diorama Break demo is here! And in case you didn't notice, there's also a shiny new trailer up on the store page! A…