
The Diorama Break Demo is now on Linux + 1.4.0 Changelog
Hey hey everyone! Another month (ish), another Diorama Break update! The main highlights are: A new update with improved performance and Linux/SteamOS support! We're hiring! You…




The special tactics JRPG where you can talk directly to the Hero (whether he wants it or not). Fight through turn-based battles and awkward conversations alike.
The special tactics JRPG that lets You talk directly to the Hero.
Marshal your wits and fight your way through turn-based battles and awkward conversations alike. Choose your words and actions with care. Or don't. See what happens...
At the onset, you (yes, you 🫵) will be connected to a hero with his own plans, hopes, and fears, in a world that has raised him for this role. Question him, advise him, and guide him on his way. Your treatment of him will shape how events unfold.
Turns are split into 6 substeps, actions have varying substep durations and areas of effect. Slower actions might hit harder, while faster actions can be easier to land.
Both Player and Enemy units queue multiple actions ahead of time, then execute them concurrently.
Time your actions and movements carefully to hit your opponents before they hit you.
Inspired by fighting game concepts such as footsies, frame data, and attack interruption.
A varied soundtrack (with genre inspirations including jazz fusion, electronic, and folk music) which reacts dynamically to gameplay.
A narrative with layers.
Built on top of a custom 2D game engine.
Diorama BreakSteam announcement
Hey hey everyone! Another month (ish), another Diorama Break update! The main highlights are: A new update with improved performance and Linux/SteamOS support! We're hiring! You…
Diorama BreakSteam announcement
Open Source Demo! That’s right! As part of our first Kickstarter stretch goal, we promised to open-source the demo for everyone, and it's now out! Read all about it here.…
Diorama BreakSteam announcement
Now's your last chance to get special kickstarter rewards and pricing; we've got a whole bunch of stretch goals left, so help us get there! See the full campaign here:…
Diorama BreakSteam announcement
Thank you all! I can't wait to show you what we have in store for this game! The campaign isn't over yet though, and we've just revealed some new stretch goals!! Read all about…
Diorama BreakSteam announcement
1.1.1: Fixed a minor UI depth-sorting issue during timestop transition. Tweaked some tutorial dialogue. 1.2.0: Significant improvements to Combat UI/UX: Action target previews…
Diorama BreakSteam announcement
1.0.15 Removed a stray root that you could get stuck in from a combat arena in Iris Forest 1.1.0 Fixed an issue with fonts missing a french character. Fixed a minor issue with…
Diorama BreakSteam announcement
Announcing the addition of new "designer" reward tiers to our Kickstarter campaign!! More opportunities to get your ideas included in Diorama Break! Read all about it here:…
Diorama BreakSteam announcement
I've uploaded a new devlog to the blog discussing how Diorama Break's dialogue system was made, check it out here! If you'd like to vote on the next devlog's topic, you can do so…