From the Forge Volume 8Has it really been sixteen weeks? Time flies when you're eating mushrooms in the depths of a dark, foreboding maze full of mystery, secrets, large stone serpents, an assortment…
Fractured PathsPathfinding. It's exactly what it sounds like. When you play a game, something has to decide how things get where they're going. How does an enemy work out where you went? How…
From the Forge - Volume 6Crossroads Two weeks of playtesting, two more of analysis, revisions, and continuous work. We sat down and played Rinthine, and something about it isn't clicking. That can be an…
From the Forge Volume 5 - Public Playtest #2Playtesting has been going great. There's a pretty sharp contrast between showing our game publicly for what is now the third time, and showing it for the first time. Certainly,…
From the Forge vol. 4 - PlaytestingBiomes, Migrations, and Playtests, oh my! The last two weeks in Rinthine land have been completely consumed by three things: 1. new content 2. preparing for playtests 3.…
From the Forge Vol. 3Imagine having so much cool stuff to share, but you can't talk about 90% of it. This will have to suffice. Visuals an' ART We kicked off the week diving deep into UI animations…
From the Forge Volume 2This two weeks just sped by! Have you made the most of your year, so far? We can safely say we have, and as we approach the halfway point of 2026, our entire focus has been on…
From the Forge: Dev Notes #1Slowly, then all at once. A lot happens in two weeks. There was a time not long ago when yours truly was playing an early build of Rinthine - navigating our little virtual…
Rinthine playtesting begins.Rinthine Playtesting Begins. Finally. We have had playtesting in mind since the moment we shared even our very first news of what you knew then as, "Project R" - and since then,…