Keep ridingSome weeks ago I decided to rebuild Paul’s code from the ground up. Paul is no longer a prototype, it deserves a more solid codebase. A lot of things are working (again) already,…
Keep stirringAh, summer really is something special. Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling,…
SmoothSometimes it’s actually a good thing to just start over. Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat,…
Back To Square OneI’m not sure if this was a good idea… but I’ve already started! Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based…
EyecandyLook development was the main focus last week, right alongside enjoying franconian beer. Hello, I’m Tobi. Every week I write about the development process of our game “Paul”.…
PaperworkI’m firmly convinced that if you just stay at home and never open your mailbox, you’ll eventually end up in jail. Maybe because you didn’t receive a reminder from the tax office,…
Dice & MelonIt’s 40°C outside, and here I am once again writing in the Paul Diary.Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based…
Tough OpponentHello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The…
WobbleHello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The…
Time for a BeerHello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The…
Inside the CastleHello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The…
A Stew for the MassesHello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling, and exploration in a hand-designed world.…
Outside the BubbleHello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The…
LoopHello, I'm Tobias. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world.…
The mad KingMost kings are mad, or if they aren't, they tend to become so. That was the case in Rome, in Germany, and pretty much everywhere else in the world. Strange, too, that often no…
Flowers are backI'm back in Franconia again, enjoying the beginning of spring here. Since Franconia probably has some of the best beers in the world, I happen to have exactly one of those…
Making the Invisible visibleA little update on what’s going on during the production of the turn-based combat exploration game Paul. Current status: I’ve blocked out around 50 stages and populated them with…
Try Out the Quantum HelmetBesides the fact that it’s Easter, there’s also something small to celebrate here: this is the 20th devlog, so a little milestone. I think that’s a great occasion to release…
ToenailA fresh beer sits next to me while I’m writing about the progress of our turn-based, dungeon-crawling combat game Paul. The world of Paul keeps steadily growing. I am trying to…
Dev Log 18 : The Machine inside the SubmarineIt’s still early in the morning, and I’ve just gathered a few images to document what happened last week. I’m still working on the turn-based combat adventure(?) game “Paul”.…