
Keep riding
Some weeks ago I decided to rebuild Paul’s code from the ground up. Paul is no longer a prototype, it deserves a more solid codebase. A lot of things are working (again) already,…




Experience turn-based, casual combat that blends chess-like enemy prediction with dungeon crawling and exploration. Anticipate enemy patterns, plan your moves, and choose the optimal items to prevail. Descend from the depths of the Nautilus submarine into the petrified insides of an ancient giant.
In Paul’s world there is a deep hole where people dispose of all things that are meant to be forgotten, no longer needed, or simply have to vanish: From dangerous criminals to troublesome kings, inconvenient scientists and annoying children. One day, Paul’s best friend disappears into that very pit. Without hesitation, Paul jumps into the hole and sets off on a rescue mission.
Compete in turn-based battles
Fight against more than 50 different enemies
Discover over 20 unique items and use them wisely
Upgrade your items and expand your playstyle
Explore a world full of secrets and encounter famous and infamous characters from history and literature
Enjoy a game where combat rewards foresight, turning every fight into a tactical puzzle
Our game is still in development! We are currently working on a demo, which we aim to release as soon as possible. All screenshots and content shown on this page are work in progress and may change during development.
PaulSteam announcement
Some weeks ago I decided to rebuild Paul’s code from the ground up. Paul is no longer a prototype, it deserves a more solid codebase. A lot of things are working (again) already,…
PaulSteam announcement
Ah, summer really is something special. Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling,…
PaulSteam announcement
Sometimes it’s actually a good thing to just start over. Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat,…
PaulSteam announcement
I’m not sure if this was a good idea… but I’ve already started! Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based…
PaulSteam announcement
Look development was the main focus last week, right alongside enjoying franconian beer. Hello, I’m Tobi. Every week I write about the development process of our game “Paul”.…
PaulSteam announcement
I’m firmly convinced that if you just stay at home and never open your mailbox, you’ll eventually end up in jail. Maybe because you didn’t receive a reminder from the tax office,…
PaulSteam announcement
It’s 40°C outside, and here I am once again writing in the Paul Diary.Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based…
PaulSteam announcement
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The…