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Paul

Black Pants Studio

Experience turn-based, casual combat that blends chess-like enemy prediction with dungeon crawling and exploration. Anticipate enemy patterns, plan your moves, and choose the optimal items to prevail. Descend from the depths of the Nautilus submarine into the petrified insides of an ancient giant.

Indie

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Story

In Paul’s world there is a deep hole where people dispose of all things that are meant to be forgotten, no longer needed, or simply have to vanish: From dangerous criminals to troublesome kings, inconvenient scientists and annoying children.  One day, Paul’s best friend disappears into that very pit.  Without hesitation, Paul jumps into the hole and sets off on a rescue mission.

Features

  • Compete in turn-based battles

  • Fight against more than 50 different enemies

  • Discover over 20 unique items and use them wisely

  • Upgrade your items and expand your playstyle

  • Explore a world full of secrets and encounter famous and infamous characters from history and literature

  • Enjoy a game where combat rewards foresight, turning every fight into a tactical puzzle

When will it be available?

Our game is still in development! We are currently working on a demo, which we aim to release as soon as possible. All screenshots and content shown on this page are work in progress and may change during development.

Community Activity

  1. PaulSteam announcement

    Keep riding

    Some weeks ago I decided to rebuild Paul’s code from the ground up. Paul is no longer a prototype, it deserves a more solid codebase. A lot of things are working (again) already,…

  2. PaulSteam announcement

    Keep stirring

    Ah, summer really is something special. Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling,…

  3. PaulSteam announcement

    Smooth

    Sometimes it’s actually a good thing to just start over. Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat,…

  4. PaulSteam announcement

    Back To Square One

    I’m not sure if this was a good idea… but I’ve already started! Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based…

  5. PaulSteam announcement

    Eyecandy

    Look development was the main focus last week, right alongside enjoying franconian beer. Hello, I’m Tobi. Every week I write about the development process of our game “Paul”.…

  6. PaulSteam announcement

    Paperwork

    I’m firmly convinced that if you just stay at home and never open your mailbox, you’ll eventually end up in jail. Maybe because you didn’t receive a reminder from the tax office,…

  7. PaulSteam announcement

    Dice & Melon

    It’s 40°C outside, and here I am once again writing in the Paul Diary.Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based…

  8. PaulSteam announcement

    Tough Opponent

    Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The…

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