Patch 1.021This is just a small hotfix, but due to changes in music compression, the update has to download some extra data. Sorry about that, but hopefully the music will sound even nicer…
Patch 1.02 Who Let the Dragons Out?New update is here! I continue to work my way through all the feedback, do a little balancing, sit down to do more testing, fix a bug here and there... The usual post-launch…
Patch 1.01 Fine-tuning the CookeryTwo weeks since the release! I've received an enormous amount of great feedback and some bug reports (fortunately, not that many!). It's mind-boggling to see so many people…
First week - the dragon approvesIt's been a little over a week since we launched Feed the Scorchpot. I'm over the moon that so many people have bought the game and are having a blast playing it. We've sold over…
The Dragon has come to claim his feast – Feed the Scorchpot is hereAfter 18 months of development, the day is finally here. It’s hard to believe I’m actually writing these words. Feed the Scorchpot is now officially available on Steam. Eight…
Music is on fire, yoEvery indie dev faces the same challenge - you have to wear so many hats at the same time: programmer hat, artist hat, designer hat, marketing hat, and many more. My wife and I…
Three Weeks LeftI have no idea where all the time went. It feels like only yesterday I came up with the idea of making a game about feeding a dragon, and now it's suddenly almost ready. There…
The Dragon Has a DateAlright, Steam Next Fest is over, and I'm quite happy with how we did. Our game attracted quite a few new players, and the reception was great! Seeing how much new players…
Play the demo during Next Fest and Win a Launch Key!The Dragon is hungry, and we want to see how you feed him. To celebrate Steam Next Fest, we're giving away 10 launch keys for Feed the Scorchpot. Here's how to grab one: Play the…
New Dice, New Features, and a Demo UpdateWow, it’s been a month since the last update. Time for another one. We’ve been busy, to say the least. A lot of planned features have now made their way into the game. I’m…
New tutorialProbably most surprising thing about making a game for me was how hard it is to make a good tutorial. I knew about many of the pitfalls of game dev, but introducing new players…
Let’s take this to another level: KickstarterI first came up with the idea for a board game-inspired roguelite last winter, but it wasn’t until April that I made it my main project. So, about a year… and I still have a hard…
Big Demo UpdateThis update took a while, but it was worth it. There’s a lot of new stuff: new visuals, new sounds, quality-of-life improvements, balance changes, bug fixes, new dice, and more.…