
Dream Echoes — Development Roadmap
It's been three weeks since 0.1 launched. First off, thank you to everyone who's played — I'm genuinely blown away that so many people showed up for a game I made. That's my…




"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!

In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

DreamEchoSteam announcement
It's been three weeks since 0.1 launched. First off, thank you to everyone who's played — I'm genuinely blown away that so many people showed up for a game I made. That's my…
DreamEchoSteam patch notes
Fixed a bug where [Domain Mastery] did not take effect in some situations. Fixed some text description display issues. Fixed a bug where [Source of Corruption] did not continue…
DreamEchoSteam patch notes
Increased the drop rate of [Abyss Ticket]. Now at Difficulty 9, [Abyss Mode] tickets will drop more frequently. Fixed a bug where the effect of [Piles of Bones] was not working.…
DreamEchoSteam patch notes
The Abyss Corruption Value gameplay has been removed due to a critical bug. We sincerely apologize for the inconvenience. The bug issues that were reverted along with this…
DreamEchoSteam patch notes
Finally couldn't hold on and got admitted to the hospital. Update frequency will be a bit lower during this period. After I finish clearing this "hospital dungeon", I'll come…
DreamEchoSteam patch notes
Fixed a bug where self-inflicted \[non-true damage] was treated as \[true damage] in some cases. Fixed a bug where \[Extra Damage (Gain)] of the same element did not participate…
DreamEchoSteam patch notes
Fixed a bug where, after the effect performance optimization, the boss's effects were not rendered correctly in some cases. Fixed a bug; now Asceticism will correctly deal \[True…
DreamEchoSteam patch notes
Fixed a bug where saving preset configurations could sometimes cause some skills to become unusable. Fixed a bug where the attack speed value granted by [Quick Strike] was…