Special Halloween TrailerHalloween is imminent, so I put together a special spooky season themed trailer for the House Dreams Along With Them featuring reactions from some of the streamers that have…
The House Dreams Along With Them releases November 10th, 2026I'm proud to announce that The House Dreams Along With Them will be released on November 10th, 2026! To celebrate the occasion, I've created a Release Date Trailer! Extra thanks…
Environment Design Is Not The Same As Level DesignIn this week's devlog, I go over the differences between the disciplines of environment design - the look of a game level - and level design - the gameplay of a game level. Oft…
Old Man Yells At Cloud Services About Source ControlIn this devlog for The House Dreams Along With Them, I am very tired. I was going to do a different devlog topic, but now I'm here minutes before midnight, trying to keep a…
Creating An Octal Numbering SystemIn this week's devlog, I cover my inspirations and design process for two of the numbering systems used in the puzzles in The House Dreams Along With Them. Note: This devlog…
Exploding the Moon using Unreal SequencerThis week's devlog is about creating a cinematic where the moon explodes. The destruction of Cantos Minor (the name of the former moon) is a dramatic event that is central to the…
Bookshelf Puzzle Devlog and Demo UpdateThis week's devlog covers how I made a new puzzle with the bookshelf cabinets and lights using a custom struct I call a conditional trigger payload. Using a custom enumeration,…
Composing Dark Ambient Music DevlogIn this week's devlog, I go over my workflow for creating music for my game. It's Cubase and Adobe Audition. So....not that complicated! One of the puzzle rooms in my game is a…
The Big Demo Music UpdateThe Demo for The House Dreams Along With Them has been updated to include 3 brand new music tracks and an in-universe justification for the music as well. In each lucid puzzle…
Making a Weeping Angel DevlogIn this week's devlog, I cover how I created and implemented the logic for a Weeping Angel / SCP-173 style creature that only moves when the player isn't looking at it. There's a…
The Floor Is Lava! DevlogIn this devlog, I go over 5 steps I used to make the classic "The Floor Is Lava!" game into a puzzle. The considerations in helpful list form: Lava Material Animate crisscrossing…
Getting Unreal to Run at 60 FPS on Steam DeckIn this devlog, I go over 12 practical (and increasingly specific) steps you can take to optimize the frame rate of a UE 5.3 game so it can run at 60 fps even on a Steam Deck. I…
Arachnophobia Mode DevlogIn this inaugural devlog, I explain my thought process behind adding and implementing the accessibility feature of an arachnophobia mode. The mode allows people to remove or add…
Demo Available and New Short Gameplay TrailerI have reactivated the public demo of The House Dreams Along With Them! The demo was unavailable for a few weeks because I had created a special press-exclusive version of the…
Public Demo UnavailableStarting today, the public demo for The House Dreams Along With Them has been deactivated so that I can pitch a special Press Demo to certain press folks for a few weeks. And by…
The Demo Performance UpdateThis is (likely) the last major update to the demo and contains a huge amount of optimizations so that the game can run smoothly on lower spec GPUs. I was able to get my hands on…
Demo UpdatedThe House Dreams Along With Them Demo has been updated! Here's the change list for build 23153379: Made the house easier to see in the intro dream's first tutorial message Guest…