Dev Diary #6: Coat of Arms Deep DiveIntroduction In the previous update, we talked about the in-game original score and how the sound of Chronicles: Medieval is being brought to life. In this update, we will dive…
Dev Diary #5: The Sound of Chronicles: MedievalWelcome to the fifth chapter of our Developer Diary Series. In our previous Dev Diary, we took a closer look at Army Management, from upgrading your troops to building your army.…
Gamescom 2026 Battle PresentationJoin our Lead Producer Sam Millen and Senior Game Designer Gareth Bourn for our Gamescom 2026 battle presentation, featuring 25 minutes of uncut gameplay. The video you're about…
First look at The Exploration MapGet a first look at the Exploration Map in Chronicles: Medieval. Learn how you’ll traverse across medieval Europe, get a sense of the scale of the world coming to Early Access,…
Chronicles: Medieval Is Exactly as Dense and Complicated as You Thought It Would Be | gamescom 2026 Chronicles: Medieval is a dense strategy game that feels intimidating due to its complexity and detail, but shows promise early on.
Dev Diary #4: At Your Command, armies in Chronicles: Medieval.A Closer look at Army management In our previous Developer Diaries, we've explored the politics and rivalries that drive conflict, and how battles play out in Chronicles:…
Dev Diary # 3: Into the Fray, battles in Chronicles: MedievalA Closer Look at Battles In our previous developer diaries, we've explored the politics and rivalries that drive conflicts in Chronicles: Medieval. This time, we're turning our…
Chronicles: Medieval - Gameplay RevealOne year ago at Summer Game Fest, we officially revealed Chronicles: Medieval to the world. Since then, we’ve seen one topic come up again and again from our growing community:…
Dev Diary #2: Lords, Power, and War.Welcome back to our second Developer Diary for Chronicles: Medieval. In this entry, we’ll be taking a closer look at the systems and layered mechanics that shape the living world…