Back from Gamescom!A short one this week. We're back from our yearly vacation and are already deep in development of the game again. In case you were wondering how the actual playable version is…
Home is where the dice areWe’re back with another Art post today, and this time we’re showing you two places: one you’ll want to stay in, and one that will absolutely want you gone. Let’s start at home.…
Rewards, Infusions and the ChainOne of the main mechanics we have in Grimroll is getting rewards for crossing out boxes. The rewards take the shape of different consumables, instant additional hits on other…
This baba is not you!We’re back with another Art post today. If you didn’t notice the scary looming figure in the key art (first of all, how?), she’s the Crone, or as we like to call her locally:…
Live to roll another dieGrimroll is a very simple game to understand, each turn you will: Use a die to cross out the box that has the same number to defeat enemies. Gain rewards Repeat Variety In the…
We're back!We’ve spent the last couple of months slowly playtesting Grimroll with a closed group of local game developers, we’ve also been tirelessly implementing the feedback we’ve gotten…