
Back from Gamescom!
A short one this week. We're back from our yearly vacation and are already deep in development of the game again. In case you were wondering how the actual playable version is…




Grimroll is a dice-based roguelike where you wield dice in grid-based combat, chaining powerful combos.
Playtesting schedule
Closed alpha playtest
Oct 1 – Oct 11
This is the first private playtest for Grimroll.
Grimroll is a roguelike dice roller. Roll your dice, modify your rolls, acquire new dice types, and use them against enemies to defeat them.
Embody the first of multiple playable fairy tale characters, "The Woodsman," traverse the dark forest, and customize your own build with infusions, relics, and much more to create crazy combos that will defeat Slavic folklore creatures with ease.
We’d love to directly work with our community to figure out what Grimroll needs next. Share your opinions, suggestions, ideas and improvements with the team and help us make Grimroll the best game it can be!
GrimrollSteam announcement
A short one this week. We're back from our yearly vacation and are already deep in development of the game again. In case you were wondering how the actual playable version is…
GrimrollSteam announcement
We’re back with another Art post today, and this time we’re showing you two places: one you’ll want to stay in, and one that will absolutely want you gone. Let’s start at home.…
GrimrollSteam announcement
One of the main mechanics we have in Grimroll is getting rewards for crossing out boxes. The rewards take the shape of different consumables, instant additional hits on other…
GrimrollSteam announcement
We’re back with another Art post today. If you didn’t notice the scary looming figure in the key art (first of all, how?), she’s the Crone, or as we like to call her locally:…
GrimrollSteam announcement
Grimroll is a very simple game to understand, each turn you will: Use a die to cross out the box that has the same number to defeat enemies. Gain rewards Repeat Variety In the…
GrimrollSteam announcement
We’ve spent the last couple of months slowly playtesting Grimroll with a closed group of local game developers, we’ve also been tirelessly implementing the feedback we’ve gotten…
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