0.21.6 - Early Access Minor UpdateWork on the Runewords continues and this update brings some improvements and additions to the system requested by the community. I’ll most likely revisit the system at a later…
0.21.5 - Early Access Minor UpdateIn the previous update I introduced racial passives and mentioned that I might experiment with class passives as well. Since many of you seemed to like the idea I decided to give…
0.21.4 - Early Access Minor Update\[Community Request] Added a new The Hidden Bazaar location that allows exchange resources and purchase expensive items and upgrades. To unlock this location reach level 10 with…
0.21.3 - Early Access Minor UpdateNew Runewords Collection \[Community Request] Added a new Runewords collection under The Stygian Archive that keeps track of discovered runewords, with options to filter them…
0.21.2 - Early Access Minor UpdateAs mentioned in the previous blog I wasn’t too happy with how similar each of the existing races felt offering mostly visual variation and a few minor stat bonuses. This minor…
Monthly Development Update - September 2026The Necrolord update has now been out for a week and judging by the player feedback and activity on the Steam discussion boards and Discord, it’s been very well received. There…
0.21.1 Early Access - HotfixBug Fixes Fixed a bug that would sometimes cause an error message when player died with a companion and Skull of Zoth artifact. Fixed a bug that caused players from not being…
0.21.0 Early Access - Major UpdateThe scent of the grave hangs thick in the cold air… Here we are. It took a while and a bit more, but the first new class since the Early Access release of Conquest Dark is here.…
Monthly Development Update - August 2026The next large update to the game is just around the corner, arriving in the second week of September (if everything goes as planned). The new class is now finished and I’m…
Monthly Development Update - July 2026The next major update focuses on the new class and it’s been really hard to pick topics to talk about and show work-in-progress assets without giving too much away or spoiling…
Featured Community Build: Lazy ReflectorIt’s once again time for a monthly featured build and this month I’ve picked a build that fits the season. Summer is at its peak, it’s hot af and you’d rather spend your time…
Conquest Dark X Hell ClockHail, Fated Ones! The publishing team at Mad Mushroom here with a quick message about another ARPG in our portfolio that you might enjoy: Hell Clock. Hell Clock is a roguelike…
0.20.12 - Early Access Minor UpdateNew Content Added a new Hell Clock artifact to celebrate the upcoming launch of Hell Clock’s Cursed War expansion. You can check the game and the expansion here. Gameplay…
Featured Community Build: Space Lazer MadnessThis month’s featured build is Space Lazer Madness by Sugar_Ray. “This build comes online very fast and has no defensive capabilities so to speak of. But the sheer damage output…
Monthly Development Update - June 2026I’m going to start this first monthly development update with the classic “there’s some good news and some bad news.” About a month ago, when I started working on the design of…
0.20.11 - Early Access Minor UpdateGameplay / UI Damage floater animation is no longer sped up if game speed is increased. Focus target now prioritizes elites and bosses over normal enemies. In-Game Build Planner…
One Year of Early AccessConquest Dark has now been in Early Access for one year (actually a week over, but I was too busy writing this last week). Since launch it has sold more than 150,000 copies,…
Featured Community Build: Whirlwind BarbFinding a good build that feels uniquely barbarian and doesn’t repeat things we’ve already seen a lot of (looking at you, Eye of the Berserker) has been a bit tough and it made…