Patch 0.1.0.1Gameplay Reduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies. Removed run failed banner from the ending sequence of Endless…
Localization HotfixFixed an issue that prevented changing languages in Settings. You may need to select your preferred language again. Thank you to the player who reported this through the in-game…
Tower Lab is Released!Tower Lab is now available! What's in the Early Access Launch? 3 Regions with a roguelite deck-building campaign mode with meta progression. Unlock new towers, cores, machines,…
EARLY ACCESS RELEASE DATE!Hey everyone! We're excited to announce that... Tower Lab is coming to Early Access on September 7th! Early Access initially includes: 3 Regions with a roguelite deckbuilding…
The Road to Early Access!Hey everyone! We wanted to take a minute to say thank you all for playing Tower Lab's demo! The demo has already been live for over 6 months, and we've received tons of valuable…
Demo Patch Notes - New cards, rebalancing, bug fixesGAMEPLAY: Enemy pathing physics overhaul Rework Conversion Field to double Matter earned for one wave rather than instant matter Revert Kinetic Tower's projectiles so their pulse…
Small Patchv0.0.6.3 (Demo) Fixed corrupted saves silently resetting on launch Fixed a startup freeze caused by save loading Fixed a save-related stutter at the start of waves Candidate fix…
Small Patch for enemies getting stuck / stallingSmall Patch v0.0.6.2 (Demo) BUG FIX: Partially fixed enemies getting stuck mid-path. This fix targets a case that is causing the majority of the stalls. BALANCE: Bomb Tower…
Demo Hotfix: Normal FPS but looks laggyHello, we got a lot of reports on this: If your FPS is normal, but the game starts to slow down or looks laggy when lots of enemies are on screen. This fix should address that.…
Demo UpdateHi everyone, the updated demo just went up for Steam Next Fest. I have attached all the changes relevant to the demo build below. I have already received some submitted bug…