
Patch 0.1.0.1
Gameplay Reduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies. Removed run failed banner from the ending sequence of Endless…




A physics roguelite. Every enemy and projectile interacts. Grow enemies to farm matter. Speed them up. Split projectiles into more projectiles. Unlock new machines, discover unique modules in every run through deckbuilding and sandbox.
Welcome to Tower Lab, a physics-driven tower defense roguelike where towers interact and every projectile obeys real physics. Build elaborate contraptions that push, pull, and launch enemies off floating levels through creative experimentation.

Use the laws of physics to your advantage! Every projectile and enemy is physics-driven, allowing for dynamic interactions and unexpected outcomes. Enemies don't have health - they must be physically knocked off the map to be defeated. Exploit the environment to maximize your defensive strategies, using obstacles and physics objects to your benefit.

Creativity is key. Experiment with physics-driven towers to craft powerful contraptions. Suspend, redirect, amplify, and combine forces in unexpected ways to create devastating chain reactions. No single tower is the solution - true mastery comes from discovering unique synergies that transform simple mechanics into game-breaking strategies.

Build your perfect physics engine! Every tower and trap you add to your deck shapes how you manipulate the battlefield. Earn Matter to unlock new towers, upgrade with powerful Modules, or refine your deck by removing towers that no longer fit your strategy. Every run is a fresh puzzle of physics-based mayhem!
Tower LabSteam patch notes
Gameplay Reduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies. Removed run failed banner from the ending sequence of Endless…
Tower LabSteam patch notes
Fixed an issue that prevented changing languages in Settings. You may need to select your preferred language again. Thank you to the player who reported this through the in-game…
Tower LabSteam announcement
Tower Lab is now available! What's in the Early Access Launch? 3 Regions with a roguelite deck-building campaign mode with meta progression. Unlock new towers, cores, machines,…
Tower LabSteam announcement
Hey everyone! We're excited to announce that... Tower Lab is coming to Early Access on September 7th! Early Access initially includes: 3 Regions with a roguelite deckbuilding…
Tower LabSteam announcement
Hey everyone! We wanted to take a minute to say thank you all for playing Tower Lab's demo! The demo has already been live for over 6 months, and we've received tons of valuable…
Tower LabSteam patch notes
GAMEPLAY: Enemy pathing physics overhaul Rework Conversion Field to double Matter earned for one wave rather than instant matter Revert Kinetic Tower's projectiles so their pulse…
Tower LabSteam patch notes
v0.0.6.3 (Demo) Fixed corrupted saves silently resetting on launch Fixed a startup freeze caused by save loading Fixed a save-related stutter at the start of waves Candidate fix…
Tower LabSteam patch notes
Small Patch v0.0.6.2 (Demo) BUG FIX: Partially fixed enemies getting stuck mid-path. This fix targets a case that is causing the majority of the stalls. BALANCE: Bomb Tower…