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Spellsided

Mass Transfer Interactive

Play as a magical die in this ‘dice-builder’ RPG where each of your faces casts a different spell! Discover and combine new spells as you explore a world of eccentric animate board game tokens, all fighting for the affections of the Gods of the Tabletop.

AdventureCasualIndieRPG

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Play as a fully-customisable magical die, equipped with unique spells on each of your faces that you cast with every step.

Customise your die with the multitude of game-changing spells and upgrades you’ll discover as you roll along. Define your own unique build to face the obstacles in your path, perfecting your playstyle and putting it to the test.

Journey through a land of living game pieces, both friend and foe, to stand before the Gods of the Tabletop and reclaim that which has been discarded. Are you worthy of the grace of the gods? …Are they worthy of you?

From the fallen kingdom of the dominoes to the stacked streets of Casina City, all factions live uncertain lives under the whims of their arbitrary gods.

Each new spell, enemy, and obstacle you encounter adds a new layer of complexity to the dice-builder game system for you to manipulate.

Awaken the obelisks hidden in the corners of this world to challenge yourself with focused challenges to perfect every part of your mastery of the die.

Compete with other players to find the most efficient solutions to the challenges on our demo, with a new challenge dropping every fortnight!

Community Activity

  1. SpellsidedSteam announcement

    Challenge Roundup - Rotating #6: Mage Academy

    Last week’s challenge introduced the “Anima” mechanic - a spellcasting resource that you generate by rolling certain spells to empower others. The main new Anima spell featured…

  2. SpellsidedSteam announcement

    Devlog #8 - The Anima Era

    What have we been up to? The Feltfields After a quick touch up of the Casina Bank, we continued our marathon of designing all areas of the game with a return to the Feltfields!…

  3. SpellsidedSteam announcement

    Challenge Roundup - Rotating #5: Clovers

    Last week’s challenge was testing some ‘passive' spells, which provide passive buffs while equipped rather than casting when rolled. These buffs turned out to be incredibly…

  4. SpellsidedSteam announcement

    Devlog #7 - The city is alive!

    If you missed it last fortnight, we’re going to Gamescom! More details over on the announcement post: What have we been up to? Casina City In just the past two weeks, we were…

  5. SpellsidedSteam announcement
  6. SpellsidedSteam announcement

    Devlog #6 - We're in control

    We have some big news to share this week - if you haven’t seen our announcement yet, we’re going to Gamescom! More details over on the announcement post: And now, for our…

  7. SpellsidedSteam announcement

    We're going to Gamescom!

    Spellsided is going to Gamescom!! We’re very excited to be taking our baby to the world’s largest gaming event! We’ll be bringing some exclusive game content plus some trinkets…

  8. SpellsidedSteam announcement

    Challenge Roundup - Challenge #19: Pincushion

    Last week’s challenge featured a mechanic we’ve been wanting to test out for a long time - a weapon which attaches to a die face and rotates with it. It’s a very different way of…

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