Version 0.2.55* bridges: add support pillars to mid sections * non-nuclear bomb runs don't damage airplanes (nukes damage everything) * add explore ability to assault helicopters
Post Release Update #5Another update, Commanders! The campaign keeps moving forward. This update brings mission 7 plus a pass over the early missions that were giving some of you trouble. Campaign…
Version 0.2.54* new structure: bridges * add unwalkable cells around trees, greatly improves pathfinding * greatly improve unit multi-selection accuracy * opening maps in edit mode is now…
Version 0.2.53* campaign missions 1-4 balancing * skirmish balancing: enemy is less vulnerable to early raids * ensure seen buildings don't disappear in fog of war * bombers are much more…
Version 0.2.52* campaign mission 7: stolen arms * polish winter biome: new trees * tactical pause: don't play motion sounds * add settings to disable camera rotation using swipe * can set…
Post Release Update #4It has been exactly 1 month since the early access release. Thank you for your trust in this game! It is a real pleasure for me to see players join the community and become…
Version 0.2.51* 3 new skirmish 6 players maps, enjoy! * fix campaign mission 1 (became impossible to beat since we nerfed machine guns vs buildings) * skirmish: much more polished freaking…
Version 0.2.50* Fix buildings sometimes emerging outside the base and at the wrong ground level * Skirmish: fix lose condition (broke it by fixing the victory condition, FML) * Fix LUA error…
Version 0.2.49* BALANCING: nerf machine guns versus buildings and make all buildings more durable (armor + hp boost) THANKS @Telecom for playtesting! * fix crash in skirmish late game which…
Version 0.2.46* skirmish: ensure harrasment doesn't drain resources so that big attacks can happen * make some units more late game: sniper, engineer, APC, MLRS, artillery * sniper is more…
Post Release Update #32543 commanders purchased the game as of this writing ːsteamhappyː The road to v1.0 is looking good! New Skirmish AI Skirmish has been one of the most complained about features.…
Version 0.2.45* new skirmish AI * global resource amount indicators when ALT is pressed * fix bright colors on towers
Version 0.2.44* show construction radius when deploying a base (and on selected bases) * show buildings and units attack ranges * make resource field indicators more subtle * add Load Last…
Version 0.2.43* can open any workshop game in the editor and make it your own * can play workshop games in skirmish mode (if they were saved in skirmish mode) * fix tactical pause on computers…
Post Release Update #22273 commanders purchased the game as of this writing! Thanks a lot guys ːsteamhappyː I've been working hard on feedback, fixes, and responding on discord and forums. Here are…
Version 0.2.42* support tactical pause * support save game * fix map replay launching the wrong version of the map
Version 0.2.41* add "send player log" button to mainmenu, it will help debug crashes * ignore hotkeys when typing in the scripting panel * integrate polished maps for missions 7 - 10 and…
Version 0.2.40* fix crago trucks not connecting to certain buildings (as broadcast to the planet by OrbitalPotato:) * Joint Strike Ship: increase damage, vision, and attack range * Show costs…
Post Release UpdatePowerplay was release exactly 4 days ago, and at the time of writing, 1649 players purchased it! Buying the game in early access means that you trust our ability to bring this…
Version 0.2.39Version 0.2.39 * Can play any custom map in skirmish mode (steam post with guide in ~15 mins) * Can select team alliances in skirmish * Mission 2 polish, added cargo trucks and…
Version 0.2.38* support ultra-wide resolutions * support infinite resource option in skirmish * fix soft lock in mission 2: engineers are now available * fix tooltips and selection box in…
Powerplay Early Access RoadmapPowerplay is finally coming to Early Access! Welcome aboard, commanders. This marks the beginning of the game's journey, and we're committed to expanding the game with new…
Early Access begins July 29I am happy to declare that Powerplay is coming to Early Access on July 29, with a 10 mission campaign, 7 skirmish maps, and a map editor. I want to thank the team for doing a…
Skirmish mode is here!It has been more than 2 months and 75 updates since the release of the demo! We added a ton of features, most importantly the Skirmish mode, and the finalization of many core…