Early Access Patch v0.352Balance & Other Changes Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses). Reduced the amount of flinch resistance per point…
Early Access Patch v0.342Fixes Players should no longer drown outside of water. (This should fix a bunker related soft lock). Fixed issue where capsules could linger and block the player after an enemy…
Firefowl Boss Update, Backpack Rework, & More.New Content Firefowl Boss The Firefowl boss encounter has been significantly refined — improved animation blending, additional animations and attacks, and better fight pacing for…
Early Access Patch v0.3.276Bugfixes Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder). Fixed issues related to aiming a ranged weapon…
Early Access Patch v0.3.262Fixes: Banks no longer delete items that are inserted into them when there are no slots remaining in the bank. Items inserted into a full bank are returned to the inventory. Fix…
Early Access Patch v0.3.256Combat & Balance Blocking Block has been reworked to be percentage-based rather than a flat value. Block rating now directly scales how much incoming damage is absorbed, and…
Early Access Patch v0.3.213Combat & Ability Updates Increased 1H sword hit radius for more consistent melee combat. Inheritor split-shot should deal damage now. Fertilize should work consistently in…