Upcoming patch in-progress, just taking a while!Hi everybody, I didn't want to go too long without posting some kinda update... I'm still working hard to get localization support finished for the game, I'm roughly about…
Aiming hotfixHi everyone, Just pushed a hotfix that fixes a bug to do with aiming, which would break if you bought the Divine Sight upgrade. Stay tuned for more updates as always. -BananaH
Hotfix 1.21Hi everybody, This update is a hotfix to fix some issues that arose from the previous patch. Changelog: - Aim should no longer be "sticky" (and in the case of an issue, it…
PATCH 1.2 - Major Tweaks, QoL, Bugfixes, and more!Hey everyone! Thanks for being so patient waiting for this patch. There's a lot included, ultimately making the game a lot more stable and enjoyable. Changelog follows - QOL AND…
News: Upcoming patch and contentHey, everyone! It's been a short while since the last patch and news update, I just wanted to put something out to let you all know that things are still happening with Parkside!…
Video Ditch Podcast: PARKSIDEHey everybody, I recently spoke to the two wonderful boys from the Video Ditch Podcast about the development, reception, and philosophy behind PARKSIDE: DECAYED SOUL…
Another Mini Patch: FOV SliderHello again! The last one for now, another mini patch: an FOV Slider is finally in the main menu and the pause menu, so now you can see as much or as little as you want. Also, a…
Further mini patchHi everyone, Just another further tweak to the latest patch, resolves some further minor issues and a few more enemy ai tweaks. BananaH
Minor follow up patchHi everyone, Just a follow up to the previous patch. Rebinds now fully save and persist beyond deaths and level restarts, and there's been a few more enemy AI tweaks and…
MAJOR PATCH 1 - Bugfixes, QOL, AI adjustments and more.Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.…
Hotfix: Softlocks & Minor FixesHi everyone, Another batch of minor fixes and a patch to address some softlocks. Notes below -Fixed General Conditioning ability not saving -Fixed bug where weapons sometimes…
Day 2 Hotfix #2Hi everyone, Just patched the game, fixed a couple of softlocks (including an ending one, oops), and an attempted fix to some of the mouse issues y'all have been having. Also,…
DEV UPDATE: Fixin' bugs, and Heartfelt ThanksHi everyone, It's been a wild day and a half since release, first of all I just wanted to say how grateful I am to everyone who's tried the game out so far. Even if you have…
Day 2 patchHi everyone, Just a quick patch to address a couple of issues - a softlock after mission 6 (with Brethren Slave upgrade) and a bug where you'd end up gaining medkits after…
Bugfix coming: Mission 6 Brethren Slave softlockHi all, Just an update to let you know that a patch is coming in 1-2 hours that fixes a dialogue softlock after mission 6 if you have Brethren Slave. The dialogue loops at the…
Day 1 Hotfix LiveYo! For those of you who experienced jumping problems, this hotfix should resolve it. Apologies for the inconvenience. More bugfixes to come over the weekend. And thank you all…
Day 1 Bugfix - Soon!Hi all, Just an announcement to let you know that unfortunately a few bugs made it in, these will be fixed as soon as possible. Stay tuned! BananaH
Demo update: Bugfixes & MoreHey everybody, Just some brief, kind of lazy patch notes about an update to the demo. With 8 days until the game is out, I'm still fixing minor bugs and issues that come up…
PARKSIDE Release Dates/TimesHey, everyone! Just a small update to let you all know exactly when the game will be releasing in several timezones: US PACIFIC: 5PM, 30 July US EAST: 8PM, 30 July BRITAIN: 1AM,…
PARKSIDE WILL RELEASE ON 31 JULY 2026You heard right, PARKSIDE: DECAYED SOUL MANIPULATION will drop on the 31st of July. Watch the announcement trailer below. The demo has also been updated, fixing a lot of bugs and…
THE FINAL PUSH: Getting ready to release PARKSIDEThe time draws near.... TL;DR: Expect a release announcement by the end of July - early August... Well, this is a really exciting post for me to make! After nearly 4 years of…