
Upcoming patch in-progress, just taking a while!
Hi everybody, I didn't want to go too long without posting some kinda update... I'm still working hard to get localization support finished for the game, I'm roughly about…




PARKSIDE is an FPS-Immersive Sim that chronicles the future of biomechanical subterfuge and suffering. Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod?
In PARKSIDE, the future of biomechanical subterfuge and suffering is revealed through the story of Alexander Petrovich, an unemployed hacker who is kidnapped by a mysterious group known as the Illuminated Brethren of Conclave Automata.
Will he bend to the will of the Brethren and aid in realizing their vision for humanity, or will he take the hand of a guardian angel? Though, no matter his choice, a sinister voice in his head warns that judgement is inevitable.
PARKSIDE is a First Person Shooter / Immersive Simulation, with a focus on freedom, choice, and consequences.
Set in the fictitious city of Abbotsford, California in the year 2038, the world the player experiences is the result of four years of shrouded meddling by the Illuminated Brethren - the environment is cold and unforgiving, the people are drab and demoralized, narcotics and gangs are rife, and military police walk the streets. How has it come to this?
Following his capture by the Brethren, Alexander is interfaced with an experimental combat platform known as POLYPHEMUS. Through a piece of technology called the Remote Combatant Viewer, he is sent to complete illicit, dangerous missions for the Brethren, whose directives come from the mysterious Divine Rod.
Many tools are at the player's disposal to tackle problems including a roster of futuristic weapons, armaments such as EMP grenades and frag mines, and abilities that can be used to navigate all manner of obstacles. You can hack or bypass keypads, security cameras, turrets, and robots... or shoot them to bits - pick your poison and run with it as you navigate smoky streets, dark alleys, airy vents, and secret bases.
Choices matter - in the secret fight for control of the precious lives of all citizens, there are many powerful stakeholders. There is one important question with many answers and outcomes: are you a servant of the Divine Rod, Alexander?
PARKSIDE: DECAYED SOUL MANIPULATIONSteam announcement
Hi everybody, I didn't want to go too long without posting some kinda update... I'm still working hard to get localization support finished for the game, I'm roughly about…
PARKSIDE: DECAYED SOUL MANIPULATIONSteam patch notes
Hi everyone, Just pushed a hotfix that fixes a bug to do with aiming, which would break if you bought the Divine Sight upgrade. Stay tuned for more updates as always. -BananaH
PARKSIDE: DECAYED SOUL MANIPULATIONSteam patch notes
Hi everybody, This update is a hotfix to fix some issues that arose from the previous patch. Changelog: - Aim should no longer be "sticky" (and in the case of an issue, it…
PARKSIDE: DECAYED SOUL MANIPULATIONSteam patch notes
Hey everyone! Thanks for being so patient waiting for this patch. There's a lot included, ultimately making the game a lot more stable and enjoyable. Changelog follows - QOL AND…
PARKSIDE: DECAYED SOUL MANIPULATIONSteam announcement
Hey, everyone! It's been a short while since the last patch and news update, I just wanted to put something out to let you all know that things are still happening with Parkside!…
PARKSIDE: DECAYED SOUL MANIPULATIONSteam announcement
Hey everybody, I recently spoke to the two wonderful boys from the Video Ditch Podcast about the development, reception, and philosophy behind PARKSIDE: DECAYED SOUL…
PARKSIDE: DECAYED SOUL MANIPULATIONSteam patch notes
Hello again! The last one for now, another mini patch: an FOV Slider is finally in the main menu and the pause menu, so now you can see as much or as little as you want. Also, a…
PARKSIDE: DECAYED SOUL MANIPULATIONSteam patch notes
Hi everyone, Just another further tweak to the latest patch, resolves some further minor issues and a few more enemy ai tweaks. BananaH
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