
[Beta] 0.3.5_1026.1404
Interaction Improvements The millitary sevice call ux should now display the tribe's current independence tendency. Added an explanation of the population cap; slaves do not…




YSH BigDove, YSH Games, The Bueno Interactive
A colony-building game combined with grand strategy elements. Play as a tribal leader, guiding your people from the Stone Age to the Bronze Age. Survive, multiply, and compete for territory among ancient nations.
Primitive Society SimulatorSteam patch notes
Interaction Improvements The millitary sevice call ux should now display the tribe's current independence tendency. Added an explanation of the population cap; slaves do not…
Primitive Society SimulatorSteam announcement
Beta Branch There is a policy tree The evolutionary process from group marriage to patriarchal families is all here This is a process of social reform Group marriage: A brief…
Primitive Society SimulatorSteam patch notes
Bug Fixes Sold slaves are no longer stuck, and the caravan count no longer displays as negative. When migrating, if no tribesmen are selected, slaves cannot be selected either.…
Primitive Society SimulatorSteam patch notes
Added a note to the room interfaces indicating that "the roof will be auto built together with the room." Fixed some bugs that would trigger red error messages, which did not…
Primitive Society SimulatorSteam patch notes
Bug Fixes Rivers on the large map do not freeze in winter Ghost-faced warriors should have a faster movement speed than other unit types The quality of weapons looted from…
Primitive Society SimulatorSteam patch notes
Bug fixes Burning corpses causes an error Leftover soldiers were not removed
Primitive Society SimulatorSteam announcement
Added a larger map. Old saves are compatible and unaffected. The main change is the expanded landmass, featuring additional rivers and fish/lobster resources. The future focus of…
Primitive Society SimulatorSteam patch notes
Bug fixes Roofs should not generate on city walls and altar bases Rooms enclosed by animal pens and execution ground fences should not generate roofs Fixed lightmaps on new maps…
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