v1074- v1078 had a regression on all NPCs positioning getting shifted. So we're back to v1074 for the time being.
v1078- Fixed bullets continuing to move and register hits while the game is paused. - Improved AI repositioning when the intended destination is outside a walkable area. - Fixed…
v1074- Improved controller assignment for local multiplayer, including connecting and disconnecting gamepads. - Fixed inputs getting stuck when a controller disconnects. - Fixed…
v1073- Fixed aim assist using the wrong player’s settings in co-op. - Fixed briefcases spawning in locations marked as excluded. - Fixed CRT effect disabling cameras in Tower…
Big Patch v1068Main Addition - Enabled joining online Arena matches in progress No more waiting for the matches to end, you can join-in right away now. Please report any issues with the…
6.0Mixed“A well-done replica of N64-style shooters, specifically, Goldeneye. For better or worse, this game takes the structure, gunplay, and mission structure of the N64 era shooter and - while it doesn't put it in a new light or gives it anything to say that's remarkably different - brings it to 2026 in all of its glory. it's a fun oddity and it's nice that it's accessible in a modern way. But the adults in the room have played this. And I'm not sure the kids will feel as favorably to it as we were in the day. Soft 6.”+Good value+High replayability+Satisfying combat−Poor UI−Repetitive
v1057- Fixed the missing texture line on the 13th mission. - Made Security Guards collision softer in Tower. - Made the Gilded Gun visible in splitscreen games. - Made the objectives…
v1042- Removed the "Abort Mission Immediately" message if you somehow accomplished a failed objective before the message appears (typically by launching your last remaining gadget at…
v1037- Fixed missing texture strip in Castle (Story/Coop). - Online Coop: Fixed the enemies still acting and potentially killing the player while the end cutscene plays.
v1032- Controller: Added the ability to go back in weapon selection by quickly pressing Fire while switching weapon. - Fixed the Vault dialogue skip not getting reset if you go back…
v1031- Fixed a crash for when the host dies in Coop missions with Dana. - Made the Gilded Weapon visible in cutscenes. - Fixed text typos.
v1028- Adjusted zone placement in the library map. - Fixed the crash when using melee disarm with bots. - Changed the way character pathing is updated, likely fixing the sometimes…
v1024- Slight balance changes and clarifications for Story mode Act unlocks. - Fixed a potential crash cause during level initialization. - Online Arena: Fixed the unresponsive door…
v1020- Fixed Temple/Vault pit softlock. - Fixed Paradox Menu not appearing right away when made available. - Fixed Challenge Leagues not appearing right away when made available. -…
v1018- fixed the text overflowing when character names are too long in the arena score board. - Rebuild a few Arena maps to avoid issues. - Mountain: Fixed an issue with the boxes not…
Supporter Edition Available Now!Hello Agents, New mission objective: Get the Supporter Edition now! A token of appreciation for those who go the extra mile in supporting Agent 64: Spies Never Die. The Supporter…
v1017- Fixed the prompt on the first mission that crashed if you binded more than one button to gadget selection.
v1015- Temporarily replaced hotjoining Arena matches into a queue for the next match. The hotjoin sequence had issues that could cause desync or crashes. So it is being disabled while…
Online Arena joining issue hotfixHello Agents, The online arena live joining sequence had quite a few bugs that could cause desync and crashes. Somehow I managed to never encounter such issues in my own tests…