Reviews
JusantReally enjoyed it
MewgenicsA favorite!If Into The Breach bred itself with the RNG of Binding of Isaac, adopted some light XCOM & Final Fantasy Tactics elements to make a wholly unique roguelike that's filled with "one more run" thoughts. Must admit, I am biased since I've logged hundreds of hours in to McMillen's previous game Binding Of Isaac...I knew this game would be a layup for me. Really enjoy each run, even though you will essentially "retire" your cats after a full run for the sole purpose of breeding them for stats. My game log says I'm 20% complete at 20 hours. This game has a long tail that I'll play for a long time.+Creative concept+Hard to put down+High replayability−Grindy progression−Repetitive
Cyberpunk 2077Really enjoyed it
CloverPitDisappointed
ForestrikeMixedIf Shogun Showdown were played in real time. This is a roguelike where the gimmick of each individual battle is that you have the ability to "forsee" how it will play out. You can practice the battle as many times as you need to perfect your gameplan for when you decide to go at it for real. Every battle will play out the same depending on your actions. I really enjoyed this gimmick because each battle doesn't really feel like a fight - it feels like a puzzle that can be solved, but only if you can replicate it the way you need it to. There's a story in this too but it's boring. Strong 6.+High replayability+Satisfying combat+Satisfying gameplay−Weak story
Denshattack!A favorite!
Returnal™Really enjoyed it
007 First LightReally enjoyed it
KAZDisappointedRoguelike where you use the arrow keys to move on a small grid to defeat enemies. This game markets as a bullet-paced game where you'll navigate a small avatar over a grid to knock out enemies, trying to avoid traps and causing chaos along the way. But. That's really about it. It all feels a little useless and a little more "look how fast I can move". Not really anticipating coming back to this. I do appreciate the different art styles though. Soft 3+Creative concept+Good value+High replayability−Grindy progression−Lack of content−Repetitive
A well-done replica of N64-style shooters, specifically, Goldeneye. For better or worse, this game takes the structure, gunplay, and mission structure of the N64 era shooter and - while it doesn't put it in a new light or gives it anything to say that's remarkably different - brings it to 2026 in all of its glory. it's a fun oddity and it's nice that it's accessible in a modern way. But the adults in the room have played this. And I'm not sure the kids will feel as favorably to it as we were in the day. Soft 6.+Good value+High replayability+Satisfying combat−Poor UI−Repetitive
Halo: Campaign EvolvedDisappointedAt best, it's an optimistic statement that Halo Studios is willing to re-trace Bungie's footsteps, taking old lessons and reframing them in a new lens for whatever might be next in the franchise. But after completing the game, I'm not convinced that you couldn't give Activision, Blizzard, iD, Infinity Ward, heck, Santa Monica Studios the same blueprint and miss something from those studios that HS was able to capture here. A slightly better gameplay experience, surrounded by shoulder-shrugs. I suppose for PS fans who have never played, you have a definitive version here.+Satisfying gameplay+Strong atmosphere+Stunning graphics−Lack of content−Worse than its predecessor
METAL EDENMixedIf Doom Eternal was entirely linear with no exploration and was maybe just a little less intense+Satisfying combat+Satisfying gameplay+Strong atmosphere−Repetitive












