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Publisher: Namco Limited
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Metro-Cross

Metro-Cross

Namco Limited, U.S. Gold, Bandai Namco Entertainment

Metro-Cross is a platform arcade game that was released by Namco in 1985. It runs upon Namco Pac-Land hardware (but with a video system like that used in Dragon Buster, modified to support a 2048-color palette). It uses a Motorola M6809 microprocessor, with a Hitachi HD63701 sub-microprocessor (both running at 1.536 MHz) and Namco 8-channel waveform PSG for audio. The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly. If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has not finished the round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.

ArcadeRacingSport
Pac-Man World 2

Pac-Man World 2

Namco Hometek, Sony Computer Entertainment Europe, Hip Interactive, Namco Limited, Hip Games

Long ago, back in medieval times, an evil spirit known as Spooky had terrorized all of Pac-Land. In response to this, the great Wizard Pac created a potion that turned 5 ordinary fruit into the "Golden Fruit." A young knight called Sir Pac-alot fought and sealed Spooky underneath a large tree using the Golden Fruit, which were attached to the branches of the tree. In the present time late at night, Inky, Pinky, Blinky and Clyde sneak into the village and, in their mischief, pick the Golden Fruit off the tree in the center of town. Unfortunately, this has released Spooky from his prison. Spooky tells the ghosts to take the Golden Fruit and follow him if they wish to rid the land of the Pac-people forever. When Pac-Man awakes, he hears the news from Professor Pac about the Golden Fruit and Spooky, and sets off to defeat the ghosts and Spooky.

AdventurePlatform
StarBlade

StarBlade

Namco Limited, Panasonic, Bandai Namco Entertainment, Namco Hometek

Sitting in the gunner position of a "GeoSword" fightercraft, you must shoot your way through the enemy armada and bring the fight to their base planet, Redeye. Altogether you'll have around 10 missions to get through before the galaxy is safe and your wingmen will help you along the way. And during those missions, you'll be expected to shoot out the sides of huge enemy battlecruisers, travel inside of enemy carriers and travel through the canyons of Redeye to deliver your payload. The PlayStation and the 3DO versions offer the choice between an arcade mode and an enhanced mode. In the enhanced modes that flat polygons are remade in fully textured polygons and the black bars on the sides have been removed to turn the image into a fullscreen view.

Shooter
Final Lap

Final Lap

Namcot, Namco Limited

Final Lap is a racing video game produced by Namco,[2] and released by Atari Games for the United States in 1987. It was the first game to run on Namco's then new System 2 hardware, and is a direct successor to Namco's two earlier Pole Position games (1982-1983). Final Lap was the first racing game to allow up to eight players to simultaneously race on the Suzuka Circuit, in a Formula One race. This was, at the time, considered a revolutionary feature and was implemented by linking together up to four two-player sitdown-style arcade cabinets.[2][3] It was also arguably the first racing game to implement "rubber banding" to ensure that less talented players were never too far behind the leader, a concept that would be taken much further by the Mario Kart series.[3] There was also a single player mode, in which the player's score was based on how far the car travelled until time ran out or if the player completed four laps (on default settings; the arcade operator can set the lap number to be as low as three or as high as six).

ArcadeRacingReal Time Strategy (RTS)Role-playing (RPG)Strategy
7: Molmorth no Kiheitai

7: Molmorth no Kiheitai

Namco Limited

Trouble is in the land of Acralind. Thousand years ago, seven legendary heroes have sealed the powers of evil with seven sacred stones. But now, the stones have been weakened, and the ancient evil raises its head again. Monsters attack villages and towns. It is your task to retrieve the seven stones and to restore peace in the land. In this strategy RPG, the emphasis is on preparation for the battles rather than on the battles themselves. Before each battle, you are able to see the stats of the monsters and even the tactics they are going to use. You must then select seven units of various classes (knights, archers, mages, etc.) and place them on a battle field, which is a grid composed of four columns and three rows. Front row can attack, middle row support or attack with bows, and back row heals. The battle itself is controlled by computer AI, but you can change formation at any time.

Role-playing (RPG)StrategyTactical
Wangan Midnight

Wangan Midnight

Genki, Namco Limited

Wangan Midnight is the first video game adaptation based on the Wangan Midnight manga. The cabinet consists of two racing units with a chair and steering wheel. Similar to the concept of the Tokyo Xtreme Racer \ Shutokō Battle series, players roam the Metropolitan Expressway in Tokyo that has been divided into eight tracks. The Story mode adapts parts of the manga as the player's character seeks out and defeats increasingly challenging opponents. The player can freely roam the expressway with a traffic density that shifts according to the time of day. When an opponent is encountered the game enters a battle mode and the cars start to race each other. Each car has a life gauge, shown as an SP meter, that is drained for the trailing car. The race is over when time runs out or when one of the cars loses all SP. The other game modes are the Time Attack mode and a Versus mode played against another player locally. The available cars are licensed from manufacturers such as Mitsubishi, Nissan and Subaru.

Racing
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