
The Ruin of Velmorne
Preyers! We’re steaming ahead towards 1.0 and looking forward to talking about all the things coming your way when it lands, but it’s still a bit too soon for that. This,…




Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Striga will be available early in the game as a token of appreciation for all players who have purchased the game during Early Access. After the 1.0 launch, non-Early Access players will have the opportunity to unlock it as a late-game weapon.
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
WitchfireSteam announcement
Preyers! We’re steaming ahead towards 1.0 and looking forward to talking about all the things coming your way when it lands, but it’s still a bit too soon for that. This,…
WitchfireSteam announcement
Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below…
WitchfireSteam patch notes
HOTFIX 0.9.6 (74201) (2026.07.15) Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool. Tweaked the requirements for unlocking…
WitchfireSteam patch notes
PATCH 0.9.6 (74187) (2026.07.14) We tracked down another performance offender on Marshland and got rid of it to improve the experience. While we were at it, we also made a…
WitchfireSteam patch notes
PATCH 0.9.5 (74161) (2026.07.08) Improved performance of atmospheric changes when traversing between arenas, spawning enemies, and triggering calamities. Fixed a bug that…
WitchfireSteam patch notes
PATCH 0.9.4 (74146) (2026.07.07) This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands.…
WitchfireSteam announcement
Preyers! It’s been a short while since Revelations was released and the dust is slowly settling, but we’re not quite done yet as there is at least one more patch coming. Before…
WitchfireSteam patch notes
EDIT: HOTFIX 0.9.3 (73812) (2026.06.25) Fixed a critical visual bug on the Marshland. Some of you spotted and reported a visual bug that made the Cathedral in the Marshland look…
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