
Interview with Michael & Ketraar: X4’s Economists
In the latest episode of Inside Egosoft, Joey sits down with Michael and Ketraar to discuss their work on X4: Foundations’ economic simulation. Michael has worked at Egosoft for…




Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
X4: FoundationsSteam announcement
In the latest episode of Inside Egosoft, Joey sits down with Michael and Ketraar to discuss their work on X4: Foundations’ economic simulation. Michael has worked at Egosoft for…
X4: FoundationsSteam announcement
In October 2001, X: Beyond the Frontier graced the cover disc of Computer Bild Spiele (CBS), one of Germany's top-selling print games magazines at the time. Appearing on the…
X4: FoundationsSteam announcement
In the new episode of Inside Egosoft, Joey chats with Lino, Egosoft’s Art Director and 14-year veteran at the studio. Alongside his own artistic creations, Lino oversees the art…
X4: FoundationsSteam announcement
In the latest episode of Inside Egosoft, Joey sits down with Alexei Zakharov, composer and sound designer for Egosoft since 2003. Alexei is responsible for most of what you’ll…
X4: FoundationsSteam announcement
In our latest episode of Inside Egosoft, Joey sits down with Matthias, one of Egosoft's longest-serving developers, to discuss almost two decades of working on the X Universe.…
X4: FoundationsSteam announcement
X4: Foundations is joining the Triple-i Initiative offline events in Shanghai! TO ALL PLAYERS: We are pleased to announce that X4: Foundations, invited by the Triple-i…
X4: FoundationsSteam announcement
Greetings, Feedback from our players has always been a guiding light for our work on the X Universe. We are constantly discussing reviews, forum posts, and comments internally,…
X4: FoundationsSteam announcement
As we continue to develop and expand X4: Foundations, we are constantly looking for ways to improve the game's proprietary engine and overall performance. To keep pushing the…
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