15 Years Ago, Zelda Told its Most Memorable Story with its Worst Gameplay
The article reflects on The Legend of Zelda: Skyward Sword, praising its story while criticizing its motion controls, Fi, and repeated fights.




Nintendo EAD Software Development Group No.3, Nintendo
The Legend of Zelda: Skyward Sword is the first Zelda game created specifically with the Wii in mind. The game makes use of the Wii MotionPlus peripheral for sword fighting, with a revised Wii Remote pointing system used for targeting. Skyward Sword is structured very similar to previous Zelda games, as you travel through an overworld in search of temples to visit and once in you solve a series of puzzles before fighting a boss at the end and receive the next bit of plot. The biggest change is that the overworld is more focused on puzzles with only a handful of action.
The article reflects on The Legend of Zelda: Skyward Sword, praising its story while criticizing its motion controls, Fi, and repeated fights.
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