Update 0.2.0 – The Dungeon GrowsSince 0.1.2, your dungeon has grown far beyond the lava mountain. After its final round, you keep what you built and expand into the jungle, with new enemy waves, research, and a…
Update 0.1.9Your dungeon has a new training ground, and your “gold suppliers” have a few more tricks up their sleeves. This update brings an interactive tutorial, changes to traps and…
Update - New Lighting ModelI added dynamic lighting to Kill The Hero... and it changed everything:) I knew there was something missing in the previous version. But I didn’t realize that some warm…
Update 0.1.5: Thieves, Spies and Stronger GuardsThe demo now ends cleanly after the first world. This update adds sneaky Thieves who can slip past guards, traps, conveyor belts and honeypots while hidden, but can be revealed…
Update 0.1.3: More Cards, Better Control, and a Hotter DungeonYour dungeon has more ways to ruin a hero’s day. This update focuses on new cards, stronger Professor progression, clearer tutorials, and a more atmospheric dungeon world. More…
Update 0.1.0This update cleans up many small rough edges and makes the game feel more stable overall. The incoming heroes display has been improved and now shows the next threat more…
Update 0.0.39 - BugfixesThis update improves building mode, the incoming hero preview, and conveyor belts. Incoming Heroes Reworked the preview for the next hero wave. Round markers now show current,…