Roguefort Playtest v0.21.0 patch notes - "Cells and Spells"Hey everyone, Since 0.20.1 I’ve rebuilt most of the game’s menus and UI, replaced hundreds of placeholder icons with beautiful new pixel artwork by Bladimir (aka imkingsfool),…
Roguefort 0.20.0 hotfix (secret) update - "Razzle Dazzle Root Beer"Hey everyone, This is a secret little hotfix update - we are still technically on 0.20.0 of the playtest build, but here's uhhh the rest of it (and not because I forgot to update…
Roguefort Playtest v0.20.0 - "Looks Like Spellcasting Is Back On The Menu"Hey everyone, Another big update tonight - v0.20.0 packs in a huge amount of new content and bug fixes and polish. If you're just tuning in to these updates, I want to say a huge…
Roguefort Patch Notes v0.19.6 - "Leaderboards Go Global"Hey all, I'm excited to announce that Roguefort's first raid dungeon, The Monadic Descent, now has a working leaderboard! This is the first of a series of raid dungeons that are…
Roguefort Playtest v0.19.4 - "Mahargekdar's Plane of Heroes"Roguefort 0.19.4 — Patch Notes Hey everyone, It's patch time again - I've been hard at it fixing your bug reports and adding suggestions, so thanks to everyone as always for…
Roguefort Playtest v0.19.3 - "Non Travolta"Hello affineurs aged and fresh, A hotfix patch for the playtest, all thanks to you. The big one is probably for the high vision builds, where if players had high enough vision…
Roguefort v0.19.2 - "Suitably Wild"Hey everyone, A quick hotfix today, with the main purpose of fixing a bug where enemies nearby settlements and your base couldn't deal damage to the player. This is fixed along…
Roguefort Playtest v0.19.0 - "Hamsters!"Hey everyone, Like I say in every update, I'd like to say a big thank you to you, the community. All your bug reports, suggestions, and threads have made it possible to keep…
Roguefort Playtest v0.16.4 - Patch Notes - "Hammer and Tongs"Roguefort Playtest - 0.16.4 Hello affineurs! I've been hard at it over the past fortnight and this update packs in two weeks of work into one build. The game should feel more…
Roguefort Playtest Update v0.15.0 - "Spring Clean"Hey everyone, As I mentioned in the roadmap post on Discord (#general), this is the last update for a week or two. I will be going into engineering mode and getting the code base…
Roguefort Playtest 0.14.0 - Release Notes: "Mind the Brazier"Roguefort Playtest - 0.14.0 Hey everyone, First of all, thanks as always for the extraordinary amount of bug reports, suggestions, and discussions over the last few days. I've…
Roguefort Update 0.13.1 - "Buried Treasure"Roguefort Playtest - 0.13.1 I've been making so many changes to the dev build so quickly that I might have mistaken what was actually IN the main shipped build last night (for…
Roguefort Playtest 0.13.0 - Release Notes: "Sweet Lil Sporeling"Roguefort Playtest v0.13.0 Hello Roguefort playtest crew! Today's patch is a very bug-squashing and QoL focussed one. I'm kinda in awe of the scale and the detail of the reports…
Hotfix Patch v0.12.2 - Netcode hotfix for co-op playHey folks, a quick hotfix update for a netcode issue to address high latency when playing co-op (especially over long distance connections). A big thanks to T-StalkerZero on…
Roguefort Playtest 0.12.1 - Release Notes: "Endless Wonders"Roguefort Playtest — 0.12.1 Hi everyone, it has been a wild couple of days with so much happening in the Roguefort community and in the development process. This is another…
Welcome to the Roguefort PlaytestI'm delighted to welcome everyone today to the Roguefort open beta playtest. Instead of my usual spiels, I'm going to do a short FAQ tonight. Q: What is the playtest? A: It's the…
Playtest patch notes for July 24 2026 - Day 10: "Open Sesame"Roguefort Playtest — 0.11.0 Hey everyone, another big update tonight, and some big news. This is the pre-open-beta update! For those open beta testers who are seeing this for the…
Playtest patch notes for July 23 2026 - Day 9: "Cool Stuff"Roguefort Playtest — 0.10.0 I'm very underslept but glad to get this update out, as it's pretty massive. It has a pile of content I had squared away in dev branches, which I've…
Playtest patch notes for July 21 2026 - Day 7: "Razzle Dazzle Root Beer"Roguefort Playtest, 0.9.3 Hey Beta tester team, this patch has quite a few bug fixes - major ones, in fact. Some relating to world generation, others to UI and UX. Thanks so much…
Playtest patch notes for July 20 2026 - Day 6: "Enter the Dragons"Roguefort Playtest 0.9.2 A suggested/requested feature from ArkHaven reminded me that I had not integrated the volcanic biome and all the fun goodies in that region from the…
Hotfix patch 0.9.1Thank you andygeorge for the swift and detailed bug report! Melee combat was broken in this build due to a classic variable name error, and it's now fixed.
Playtest patch notes for July 19 2026 - Day 5: "Balancing Act"Roguefort Playtest - 0.9.0 Big one this time - a couple days worth of heavy dev work packed into one patch. The headline is a full combat and balance overhaul - the danger curve,…
Playtest patch notes for July 17 2026 - "Day 3 - High Performance"Roguefort Playtest — v0.8.9 As Tupac once said, it's all about you. Thanks everyone for the many detailed bug reports and suggestions over the past day. I've gone ham on them…
Playtest patch notes for July 16 2026 - "Day 2 - Invislble Affineur"Roguefort Playtest v0.8.8 Another incredible day on the tools, fixing bugs left, right, and center. Thanks everyone for going above and beyond with the bug reports, suggestions,…