
Story revisions
Major revisions to the story Fixes of other bugs




A dungeon-crawling RPG where death means losing everything. Explore a dungeon by revealing 5×5 panels, with enemies and events changing every run. In turn-based battles, strategy decides survival, and madness erodes your sanity. Master over 40 classes and conquer the Tower of Gand.
This is the Tower of Gand.
The tower’s door stood open, as if inviting you.
No one called you here.
And yet, you have come.
To those who seek, Gand gives.
And then, mercilessly, it takes away.
In this world, death means losing everything.
The darkness is filled with enemies, though gold may sometimes buy survival.
To live on, you need luck and willpower. The path ahead is unseen—but you must move forward.
Unless you choose to accept death.
Features
・Classic Turn-Based RPG with Roguelike Rules
Death means losing everything. Every decision matters.
・5×5 Grid-Based Dungeon Exploration
Deduce hidden events, reveal panels, and find the stairs to ascend.
・Over 20 Unique Classes
Your class is randomly assigned each run, each with distinct growth paths and skills.
・Meaningful Choices and Harsh Consequences
Gold can save you—or doom you. Poor judgment leads to death.
・Sanity System
Sanity constantly drains inside the tower.
Reach zero, fall into madness, and face inevitable death.
・Tactical Turn-Based Combat
Five actions: Attack, Skill, Defend, Talk, and Escape.
Master your class—or perish.
・Randomized Events and Encounters
Enemies, treasure, and events change every run.
AshRogue -Tower of Gand-Steam patch notes
Major revisions to the story Fixes of other bugs
AshRogue -Tower of Gand-Steam patch notes
Mimics now spawn from treasure chests. We've adjusted the game balance.
AshRogue -Tower of Gand-Steam patch notes
The title has changed. We've made some balance adjustments.
AshRogue -Tower of Gand-Steam patch notes
We have updated the combat mechanics.
AshRogue -Tower of Gand-Steam patch notes
Food management has been removed, and Madness panels have been restored.
AshRogue -Tower of Gand-Steam patch notes
We fixed a bug that sometimes caused the game to end on the 10th floor.
AshRogue -Tower of Gand-Steam patch notes
Madness panels appear only when the character is in a Madness state with a Mental stat of 0.
AshRogue -Tower of Gand-Steam patch notes
The concept of food has been added. The Madness panel has been removed, and a Food panel has been added in its place. When your Food drops to 0, your Sanity begins to decrease,…
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