
Crabs, boars, and networking models: devlogs 3 & 4
Chad showcases the art he's been working on recently in devlog 3 And Brett talks about matchmaking and networking models in devlog 4! If you found these devlogs interesting and…




Battle across islands of ever-changing creatures as you shape your own growth and attempt to prevent theirs in this co-op roguelike. Counter deadly enemy synergies, alter your abilities, and raise pets to survive while the procedural terrain collapses around you.
Battle across islands of ever-changing creatures as you shape your own growth and try to prevent theirs in this 1-4 player co-op roguelike. Counter deadly enemy combinations, alter your abilities, and raise pets to survive while the procedural terrain collapses around you.
Enemies evolve throughout a run as new types and upgrades are introduced. Left unchecked, these upgrades can combine into overwhelming synergies. You can attempt to prevent specific evolutions, or allow them to exist if your build is prepared to exploit them.
Combat is built around anticipation and commitment. Enemy attacks are clearly telegraphed, but you must judge positioning and timing for yourself, rewarding awareness and planning over reflex alone.
Pets fight alongside your party and can be upgraded over the course of a run, adding another layer of strategy and progression. Each journey takes place across procedurally generated, destructible islands, culminating in unique boss encounters as you struggle to preserve the last remaining parcel of land.
MageQuit Dungeons is being created with community feedback in mind. Follow development on Discord and help us guide the future of the game!

MageQuit DungeonsSteam announcement
Chad showcases the art he's been working on recently in devlog 3 And Brett talks about matchmaking and networking models in devlog 4! If you found these devlogs interesting and…
MageQuit DungeonsSteam announcement
I talk about the combat upgrade types and some interesting combos that have emerged in testing and Chad shows off cave art like a prehistoric human. Devlog #2 is live! If you…
MageQuit DungeonsSteam announcement
We started a video devlog series for MageQuit Dungeons! In this one, I get into the weeds on procedural dungeon generation and Chad shows off his environment art and creatures.…