
New Map on the Way: The Neighbors Suspect Nothing
Hey there, cleaners! We couldn't show up to Next Fest empty-handed. Right now, we're busy adding a brand-new map to the demo! This time, you're headed to a quiet, peaceful…




Crime Cleanup Co., Red Axe Games
One of you is the cop. The rest are panicked suspects. Hide the body, clean up the evidence, don’t rat each other out, and get rid of everything before your cop friend knocks on the door. There is only one rule: if the body is found, you’re all done for.
No Body, No Problem is an asymmetrical, physics-based social stealth game for 4 players, packed with laughter as you and your friends attempt to pull off the perfect crime.
A murder has taken place. There is a body that needs to be hidden. The call has been made, and the police are on the way.
Three players control the suspects, while one player takes the role of the police officer responding to the report. The suspects must hide the body, remove the evidence, and leave the scene without raising suspicion. The officer must search every corner, track suspicious behaviour, and find the body that proves the murder.
Time is your greatest enemy. The police could knock on the door at any moment, and one small mistake can bring the entire plan crashing down in seconds.
Every match unfolds through complete improvisation.
A friend may panic while carrying the body, the wardrobe you chose may not be as safe as you expected, or the tiniest clue left behind may catch the officer’s attention. Plans often fall apart within the first few minutes, forcing you to act entirely under pressure.
That is exactly where the fun begins.
The cop is not only looking for the body.
An open door, a broken object, a freshly cleaned floor, or even strange behaviour from the players can create suspicion. Examine the crime scene carefully, search every room, and turn the suspects’ smallest mistake into an advantage.
A new clue could appear at any second.
No two matches play out the same way.
The crime scene may be a small apartment, a crowded shop, a multi-storey car park, or somewhere completely different. Every map offers its own hiding places, interactive objects, and unexpected opportunities.
A method that works on one map may expose you on another.
Almost every object in the game interacts through physics.
While carrying the body, you may knock over furniture, get stuck in narrow corridors, accidentally attract attention, or turn the entire place upside down without meaning to.
Even the best plan can become a hilarious disaster because of a single mistake.
The suspects must work together.
Good coordination can remove every piece of evidence before the police arrive. But as the pressure rises, panic begins. A friend may make the wrong decision, expose you, or blame everything on you to save themselves.
No two games are ever the same.
Different maps, hiding methods, physics-based interactions, and player decisions ensure that every match creates its own funny, chaotic, and unforgettable story.
One match may end with the perfect crime, while another may fall apart seconds after the police open the door.
Because sometimes it is not the police who ruin the perfect plan...
It is your friends.
No body, no problem.
No Body No Problem!Steam announcement
Hey there, cleaners! We couldn't show up to Next Fest empty-handed. Right now, we're busy adding a brand-new map to the demo! This time, you're headed to a quiet, peaceful…
No Body No Problem!Steam announcement
Hey everyone! The police department just got a budget increase. This update gives cops new tools, makes their arrival more dramatic, and fixes a bunch of things you reported.…
No Body No Problem!Steam announcement
Hello everyone! The wait is over! We're excited to announce that the No Body No Problem! demo is now available to play for free on Steam! Are you ready to pull off the perfect…
No Body No Problem!Steam announcement
Hey everyone! We’re happy to announce that the official No Body No Problem Discord server is now open! If you’ve been following the game and want to get closer to the development…
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