
🌊 100,000 WISHLISTS. LET'S GOOO.
I genuinely didn't see this coming this fast, but here we are: SHORE just crossed 100,000 wishlists. How crazy is that?! A few months ago, this was a raft, a coconut, and a very…




Stuck in the middle of the ocean, survive together on a fragile physics-based raft. Fight storms, tsunamis, sharks, and starvation as you find your way back home in SHORE, a 1-4-player co-op survival adventure.
The sea is hostile. Your raft is unstable. Your friends are (too) heavy. This is SHORE.

SHORE is a 1-4 player co-op adventure where teamwork keeps you alive.
Coordinate your paddling, rescue each other when disaster strikes, and try not to throw your friends overboard.
Out here, teamwork wins. Usually.

Your raft is fully physics-based.
Every wave tilts it. Every shift in weight changes its balance. Currents push it off course.
It's fragile, unpredictable, and somehow still your best option.

The ocean wants you dead.
Fight hunger and survive the dangers ahead. Every biome introduces new hazards, from towering icebergs and hungry sharks to deadly whirlpools and creatures of the deep.
No journey is ever the same. And that's exactly the problem.

Somewhere beyond the horizon lies civilization.
Chart your course through abandoned islands, drifting wreckage, sinking ships, and uncharted waters. Every landmark brings new opportunities, but also new risks.
Getting lost is easy.
Making it home is another story.

I'm building SHORE in public on social media. My username is Underdog. Comment on the devlogs and let me know what to add next (just like 2,000 of you did last month to help me shape the game!)
SHORESteam announcement
I genuinely didn't see this coming this fast, but here we are: SHORE just crossed 100,000 wishlists. How crazy is that?! A few months ago, this was a raft, a coconut, and a very…
SHORESteam announcement
20,000 wishlists in under 48 hours; that's wild, and it's thanks to you. Genuinely appreciate the support. Got thoughts on what I should build next? That's what the devlogs on my…
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