The mobs are mobbin'The demo is now considered stable. It will only receive occasional content updates and critical fixes until the game releases. Enemies got important refinements to their basic…
A little more color-blind friendlyMade enemy guard effects distinguishable by shape. Rose swings counterclockwise when throwing, if you aim toward Rose's left. Fixed a memory leak.
Shader crash hotfixThe shader compilation error on some machines has been fixed. Also: Post effects no longer affect the GUI. Improved responsiveness of the Sprint button while you are grabbing…
Post effects, reverted title fontRestored the original title font, and added some slowdown and post-processing effects for better feedback. Known issue: The GUI is currently affected by post effects. For now,…
Full Controller SupportThe demo is updated with Full Controller Support! You should see correct buttons for: Nintendo Switch PlayStation 5 PlayStation 4 PlayStation Classic (1-3) Xbox, of course Even…
Demo 2026.2.6Improved pile driver: Damage to held enemy: 15->30 Damage to nearby enemies: 10->25 Better slam effect sprite. Nearby enemies get knocked away from you properly instead of all in…
Demo 2026.2.5Extended Skyhawk Beach (stage music) with 2nd verse. Your throw can no longer be interrupted by the enemy slamming into the wall. Fixed cases of orange guys zipping across the…
SoundtrackThe demo's music is temp no more - 🌊 Blue Wave Theory has agreed to license a full soundtrack! Listen
Demo 2026.2.4Minor combat refinement Inanimate object carried while running takes some damage each time you ram it into an enemy or object. Prevents infinite running attack (since it is not…
Demo 2026.2.2cFixed Y speed loss with digital movement (keyboard, dpad, or arcade stick) Easier to run with or throw an enemy alongside a wall. He will no longer wall slam from merely touching…