
31,000 Wishlists, 3,900 Playtesters, and Final Week of Playtest Access
I just finished updating the playtest build to version 0.4.12, and granted access to the build to everyone who was still waiting to try it out. That brings the total playtesters…




Create, shape, and customize a miniature metropolis with intuitive and satisfying tools. Construct towering cityscapes, fine-tune their look and layout, and give every structure its own distinctive character. Build the way you want in this resource-free city-building sandbox.
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Welcome to Miniopolis, the minimal city builder where you create small cities using intuitive voxel-like tools. The controls are simple: Drag a selection box and extrude (or subtract) blocks. In addition to the six main building blocks, lights, trees, and utility blocks let you add detail and life to the world.
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Miniopolis has detailed graphical and Ray-Tracing options, and the weather/environment settings are always under your control. Enjoy your city in bright sunshine, at sunset, or set the mood with nighttime fog and rain. Want to make your city feel like a miniature model, or prefer to walk through it on foot? Multiple lighting environments, optional post-processing filters, and full control over depth of field settings help set the scene.
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Sit back and relax as you construct a city/structure/whatever-you-like with no worries about zoning, utilities, or unhappy citizens. Focus on perfecting a single building at a time, or rough in an urban layout with roads and boxy structures, then refine each part in whatever order you want.
miniopolisSteam announcement
I just finished updating the playtest build to version 0.4.12, and granted access to the build to everyone who was still waiting to try it out. That brings the total playtesters…
miniopolisSteam announcement
After what felt like a very long time, Miniopolis' playtest is now approved, and the first 1,000 testers have been granted access! This is the first time I've used the playtest…
miniopolisSteam announcement
I didn't know what to expect with Miniopolis' launch. I hoped it would go well, but I've announced a lot of games and it tends to be a stressful, somewhat disappointing…
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