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The Lantern of the Laughless Saint

NerveLabs

A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.

ActionAdventureRPGEarly Access

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About This Game

Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.

The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.

Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.

And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...

What makes it different

  • A wild, ancient island to explore
    Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.

  • Open Ended
    Most quests have multiple resolutions. Mercy, violence, compromise, deceit.

  • A large cast of bizarre characters
    Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.

  • The Amphitheater

    Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.

  • Visceral Combat with multiple weapon types
    Punchy combat against strange horrors

  • Full co-op
    Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.

The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.

Community Activity

  1. UPDATE 16

    Big update today. Please keep sharing your feedback, we are reading everything and working through your reports, with much more to come. CO-OP CHARACTERS You can now bring your…

  2. UPDATE 15

    Big update today, please share any feedback you have, we are reading everything and working our hardest to add and improve everything, with much more to come soon. Expect Enemy…

  3. UPDATE 14

    Updated -Vendors remove crafted potions from their inventory every day when their inventory resets to prevent extremely large inventory sizes. More work to come on this front.…

  4. UPDATE 13

    Smaller update today as a continuation from yesterdays patch Updated -Skill and perk menu overhaul -Option to disable friendly fire (in co-op the host's option determines it)…

  5. UPDATE 12

    New -Stealth rework: NPCs actually sleep and remove their detection. Sleeping NPCs can be pickpocketed. Lighting affects stealth level. Detection occurs on a ramp and is no…

  6. UPDATE 11

    New -Waterwalking, Feather, and Burden spell effects - available at the crafter and on some items. Spell tomes have been distributed to vendors (only on new game) -Maces and…

  7. HOTFIX 10

    Further camera improvements and fixed performance regression from last hotfix, my bad made a mistake when getting that out. Under accessibility you can enable fast travel to POIs…

  8. HOTFIX 9

    -camera fixes from issue introduced in last patch -The Bones Below quest directions clarified + logic updated -Double left click no longer creates custom waypoints - only right…

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