Update 0.5.6: Duty Calls, Riskier Cargo and Easier StartsHello merchants, Update 0.5.6 is live! The game stays noticeably smoother in long play sessions, carrying valuable quest cargo now puts you at greater risk from bandits, and…
Digital Supporter PackToday, we're introducing the contents of our Digital Supporter Packs. We've put a lot of hard work and passion into creating them, and we're really proud of what we've put…
Early Access starts now!Hello, merchants! The time has finally come! Rise of the Merchants is officially launching into Early Access! It has been a long journey for our small studio, and we’re proud to…
Steam Deck SupportRise of the Merchants will offer full Steam Deck and controller support, with specially designed menus and carefully thought-out details that we’ve put a lot of time and effort…
Global Release TimesJust one more day to go! Tomorrow, Rise of the Merchants officially launches into Early Access! To make sure you don't miss the big moment, we've put together a Global Release…
RoadmapHello, dear merchants! We are entering Early Access this Thursday, October 29, 2026, and we would like to take this opportunity to present our roadmap for the period ahead! This…
Demo Stats!Hello everyone! Today, we would like to give you a little look at the stats from our demo during Steam Next Fest. We are firing on all cylinders as we prepare for our release…
Demo Update 0.4.8: Controller Keyboard, Smarter Route Planner and Many FixesHello merchants, demo update 0.4.8 is live! Text fields can now be filled in with a controller thanks to the new on-screen keyboard, the Route Planner follows your convoy after…
Market EffectsHey everyone! One of the main goals in Rise of the Merchants is to supply your own settlement with resources and goods. You trade and produce goods, sell them to your settlers,…
Demo Update 0.4.7: Faster Settlements and a 10-Minute Production PhaseHello traders, a new demo update is live. Settlements now load about three times faster, the production phase of a payroll period is down to 10 minutes, and convoys, trading and…
Update 0.4.5: Linux improvements & FixesHello merchants, thank you for all your feedback on the demo! Update 0.4.5 is live. It fixes the crash on startup that some of you had on Linux, improves playing with a…
Pack AnimalsHello everyone! In Rise of the Merchants, trading goods is, of course, an essential part of the game. Simple settlers acting as carriers may be enough at first, but sooner or…
DEMO OUT NOW!Hello, dear merchants! Starting today, October 9, 2026, at 5:00 PM, the demo of Rise of the Merchants will be available to play! We are excited about everyone who has already…
Let’s Play with the Devs!https://www.youtube.com/watch?v=oFd1_yCEX6A Erik is one of the developers behind Rise of the Merchant and is playing the game for you from a dev’s perspective! Check it out and…
Welcome to the Tavern!Hello there, this time it's all about tasty beverages and a good chat! That's right - I'm talking about the tavern! It' one of the most important buildings in Rise of the…
Our New 2D MapHello everyone, today I would like to show you a new view in Rise of the Merchants! Our game generally has three different views: the settlement view, where you can see all the…
Your Settlement in the WorldHello everyone, this time, we have some information about the settlement that you will help get back on its feet in Rise of the Merchants. Every player will be able to give their…
Ahoy, Ships!Hello everyone, our game will not only feature the classic trade routes by land, allowing you to reach destinations within your county and neighboring counties. As you progress…
The Animals Are Here!Hello everyone, We have a few updates from the development of Rise of the Merchants. Our game already features flora, buildings, and settlers, but wildlife has been rather scarce…