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Tuned In

Vercors Games

A cursed TV holds you captive. To break free, survive the dark entity's programs of mind-bending puzzles, terror, and impossible choices, as reality and the broadcast slowly bleed into one another.

Indie

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About This Game

Step into the shoes of June, trapped by a dark entity within a cursed television broadcast. You'll have to survive its sinister string of mini-games, through multiple layers of terror, and face impossible decisions.

Encounter or impersonate other survivors through a branching story where your mastery of the TV's controls determines who escapes to freedom.

All the while, reality and television signals bleed into one another.

IMMERSIVE GAMEPLAY

Play by manipulating virtual TV dials and buttons. Navigate through dials, switch between channels trying to look for some hints, solve puzzles, and directly change how the story unfolds and new channels unlock.

↕️ Navigate a static > 🔁 Tune a program

🔎 Find the clues > 🧩 Solve the puzzle

🤫 Hide and seek > Escape 👤

🏃 Run, jump and crouch > Survive ❤️‍🩹

SURVIVORS' FATE RESTS IN YOUR HANDS

Every survivor's fate rests in your hands. Your choices carve diverging paths through a branching narrative with multiple endings, where no two runs are ever the same.

Characters, set pieces, secrets, and channels interlock to surface a deeper, hidden story, while backtracking opens missed encounters, new routes, and undiscovered frequencies.

A SHIFTING ANTHOLOGY OF NIGHTMARES

While all the programs tie back into solving one overarching cursed mystery, throughout the experience, the broadcasts evolve into a shifting anthology of nightmares, each inspired by a different horror subgenre, reflecting its own personality, ranging from the gritty, heavy-inked shadows of a slasher to the muted, grainy textures of atmospheric folk horror with a visceral, graphic novel aesthetic.

MAIN CHARACTERISTICS

  • Each TV program features a different flavor of horror, ranging from mystery to gore.

  • Immersive CRT gameplay.

  • Branching narrative with multiple endings.

  • New Game+ mode adds new character perspectives and depth to the story.

  • A visceral, graphic novel aesthetic.

  • English voices by Scott Cleverdon, Gillian Apter, Robert Giordano and Beth Cohen, among others.

  • Original score & VFX sounds by Blanktone Studios.

Tuned In is the first game from Vercors Games, the new boutique studio by the core team drawn from Tequila Works' senior staff (RIME, GYLT, Song of Nunu a League of Legends Story...), and joined by experienced talents from Airship Syndicate and Blizzard.

Community Activity

  1. Tuned InSteam announcement

    TUNED IN: DEVLOG #3 - VOICES IN THE SCREEN

    It’s time for another special broadcast, so we hope the audience is ready! Today we share more details behind the development of Tuned In. This time in particular it’s about the…

  2. Tuned InSteam announcement
  3. Tuned InSteam patch notes
  4. Tuned InSteam announcement

    TUNED IN: DEVLOG #2 - SOUND IDENTITY

    Today we’re bringing you a very special broadcast where we’ll be having some important guests: Blanktone! They’re the team responsible for Tuned In’s music and sound design, and…

  5. Tuned InSteam announcement

    TUNED IN: DEVLOG #1 - IDEA AND EVOLUTION

    Welcome to a very special broadcast, beloved audience members! Today we’d like to share with you a few secrets behind the development of Tuned In. Buckle up and get ready for the…

  6. Tuned InSteam announcement

    TUNED IN receives an updated key art!

    Last week we attended gamescom, and what an experience! Hundreds of people came by our booth, and we hit our goal of validating interest in Tuned In. Every person who came wanted…

  7. Tuned InSteam patch notes
  8. Tuned InSteam announcement
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