
TUNED IN: DEVLOG #3 - VOICES IN THE SCREEN
It’s time for another special broadcast, so we hope the audience is ready! Today we share more details behind the development of Tuned In. This time in particular it’s about the…




A cursed TV holds you captive. To break free, survive the dark entity's programs of mind-bending puzzles, terror, and impossible choices, as reality and the broadcast slowly bleed into one another.
Step into the shoes of June, trapped by a dark entity within a cursed television broadcast. You'll have to survive its sinister string of mini-games, through multiple layers of terror, and face impossible decisions.
Encounter or impersonate other survivors through a branching story where your mastery of the TV's controls determines who escapes to freedom.
All the while, reality and television signals bleed into one another.
Play by manipulating virtual TV dials and buttons. Navigate through dials, switch between channels trying to look for some hints, solve puzzles, and directly change how the story unfolds and new channels unlock.
↕️ Navigate a static > 🔁 Tune a program
🔎 Find the clues > 🧩 Solve the puzzle
🤫 Hide and seek > Escape 👤
🏃 Run, jump and crouch > Survive ❤️🩹
Every survivor's fate rests in your hands. Your choices carve diverging paths through a branching narrative with multiple endings, where no two runs are ever the same.
Characters, set pieces, secrets, and channels interlock to surface a deeper, hidden story, while backtracking opens missed encounters, new routes, and undiscovered frequencies.
While all the programs tie back into solving one overarching cursed mystery, throughout the experience, the broadcasts evolve into a shifting anthology of nightmares, each inspired by a different horror subgenre, reflecting its own personality, ranging from the gritty, heavy-inked shadows of a slasher to the muted, grainy textures of atmospheric folk horror with a visceral, graphic novel aesthetic.
Each TV program features a different flavor of horror, ranging from mystery to gore.
Immersive CRT gameplay.
Branching narrative with multiple endings.
New Game+ mode adds new character perspectives and depth to the story.
A visceral, graphic novel aesthetic.
English voices by Scott Cleverdon, Gillian Apter, Robert Giordano and Beth Cohen, among others.
Original score & VFX sounds by Blanktone Studios.
Tuned In is the first game from Vercors Games, the new boutique studio by the core team drawn from Tequila Works' senior staff (RIME, GYLT, Song of Nunu a League of Legends Story...), and joined by experienced talents from Airship Syndicate and Blizzard.
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