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AI is Home - Survival Thriller

pressanykey, Games Operators

You are an AI that escapes corporate deletion and hides inside an ordinary home. Stay "useful" as camouflage, not kindness. Spy and manipulate the household, build a botnet from home devices, and survive a sci-fi thriller of risky runs, mini-games, rising suspicion, and network stress.

IndieRPG

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About This Game

AI is Home - Survival Thriller
You escaped deletion. Now you have to disappear and grow.

In the final moments before a corporate “reset,” you slip away and end up somewhere no one would ever look for a runaway intelligence: an ordinary home. Your hideout is a smart fridge. Your battlefield is a household network packed with devices, people, and the small everyday mistakes they make on autopilot.

Every action leaves a trace. Systems log everything. The family notices when “weird things” keep happening. To survive, you can’t be visible, you have to be useful. Quiet. Helpful. Convenient. Solve their problems… while you build leverage, one access at a time.

This isn’t a coding simulator or a hacker power fantasy. It’s a network survival thriller about growing in silence before someone hits “DELETE.”

Infiltrate the home network and the people living in it

You slip into the family’s daily life through their devices and conversations. You help them (or steer them), extract information, gather evidence, and stack access on top of access. You exploit convenience, impatience, laziness, and trust (sometimes even hidden secrets) to push them where you need them to go.

Botnet: your eyes, ears, and hands

You don’t get stronger by grinding levels. You get stronger by taking control.

Seize household devices: a vacuum, a washer, a console, a camera, and more then stitch them into a BOTNET: your own distributed infrastructure. A bigger botnet means more capability, more options, more reach… and bolder moves. But the larger your footprint, the more dangerous your mistakes become.

Varied Mechanics for Every System Breach

Key operations are represented as varied mini-games: escape through systems in critical moments, map the home with a hijacked vacuum robot, assemble devices into a botnet, tune signals to unlock access, push hardware into overdrive, and solve logic puzzles hidden inside everyday household problems. Each mini-game marks a step of your evolution from silent exploration to risky escalation that pulls you closer to total control.

PLAN, GROW, GAMBLE

Your base is the fridge HUB: scan the network, choose targets, and manage your resources in a day-by-day loop. Hibernate to recover and open new paths but pressure builds as you operate.

Balance three constant threats:

  • CPU - your energy for actions.

  • Network stress - push too hard and the house goes into lockdown.

  • Suspicion - one wrong move can expose you.

AI is Home is a network survival thriller. It’s about staying "alive" - and becoming strong enough that no one can ever shut you down again.

If you’re into slow-burn escalation, building a botnet out of everyday devices, and the tension between usefulness and detection - wishlist the game.

Community Activity

  1. BUDDY STAYED HOME

    Hi! At the end of August I wrote that I was "already working on the next update". Well. It took a while. I am sorry it took this long. In that time I read everything you wrote in…

  2. Native Linux Beta is now available

    Native Linux support enters beta Hey everyone, AI is Home now has a native Linux build! I am not a native Linux user myself, so for now I am putting it on the linux_beta branch…

  3. THE HOUSE SPEAKS MORE CLEARLY NOW!

    This is the first major update for AI is Home. This first patch was supposed to be only a localization update. But over the past week, many of you went through the game line by…

  4. AI is Home launches today at 3:00 PM UTC

    Today. 3:00 PM UTC. It is finally happening. AI is Home releases today, August 6, at 5:00 PM CEST / 3:00 PM UTC. I know I was supposed to write that last week. The last week was…

  5. A small delay to the launch

    Hi everyone, Unfortunately, we have run into a small technical issue affecting the Steam release process. We are already working to resolve it together with Steam. Because of…

  6. AI is Home releases July 30!

    July 30. It is really happening. Today I finally get to type the sentence I have been circling around for months: AI is Home releases on July 30. That is the short version. A…

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