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WE ARE SO DEAD

REAL PLAYERS

A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.

AdventureCasualIndieRPGSimulationStrategyEarly Access

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About This Game

A co-op seance communications game where one of you died first, and only you can see what's killing the others.
Your only voice is a Ouija board your friends keep misreading.
Guide them through a haunted house and banish the demon before sunrise.
Can you banish the demon on each floor and reach the bottom of the house?
2-6 players. Brain required.

  • One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
    As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.

  • The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.

  • A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.

  • Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.

  • You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.

  • Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).

  • Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.

  • Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?

  • 2-6 players online co-op.
    You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.

It only takes one friend who listens to the dead to save everyone. You do not have that friend.

Community Activity

  1. WE ARE SO DEADSteam patch notes

    Hotfix August 23th

    Hi, I made 3 fixes based on your feedback: Scream demon is a bit easier now (lower loudness stay threshold) Turning off Floor 8 Noise in the settings no longer makes the level…

  2. WE ARE SO DEADSteam announcement

    IT'S A SKILL ISSUE. ON PURPOSE.

    Hi, good morning everybody - today I woke up and scanned the negative reviews, and 70% of them basically sum down to: "we died before we understood anything" and "the board is…

  3. WE ARE SO DEADSteam patch notes

    Hotfix August 21th

    Hi, I made 3 fixes based on your feedback: You can now turn the book pages using the number hotkeys (1, 2, 3). Disabling Camera Bodycam Effect (Fisheye) now also disables the…

  4. WE ARE SO DEADSteam patch notes

    Hotfix August 19th

    Hi, I made 4 fixes based on your feedback: The Sigil (WRITE) demon has now been made more clear on how to beat in the demon book. The Anchor (BACK) now gives you more time to go…

  5. WE ARE SO DEADSteam patch notes

    Hotfix August 18th (Tutorial Level)

    Hi, I made 4 fixes based on your feedback: Added a very optional tutorial level for new players who want to do that before playing. Let me know if you have any feedback about it.…

  6. WE ARE SO DEADSteam patch notes

    Hotfix August 17th #2

    Hi, I made 4 fixes based on your feedback: Fixed jumpscare sound lingers on for way too long and it was annoying and loud. Floor 8 room texture was changed to be less…

  7. WE ARE SO DEADSteam patch notes

    Hotfix August 17th

    Hi, I made 2 fixes based on your feedback to some demons that were a bit too difficult in certain cases: The Witness (TURN) now stops moving in the last 5 seconds, and only…

  8. WE ARE SO DEADSteam announcement

    100,000 Wishlists & Real Seance & Questions

    We've just reached 100,000 wishlists in 1 month! When I first came up with this game, I never expected it to perform so well, and when we began playtesting it, I was blown away…

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