Patch Update - Better Physics & Spellbook Controls!Hello everyone! We have another small patch with a few improvements and fixes based on feedback. Better Physics Items should now feel a little more reactive when you're moving…
Patch Update - Arcane Sight Improvements, DirectX 11 & More!Hello everyone! Based on your feedback, we have a few new changes and fixes in this update. Arcane Sight Update... Again! Arcane Sight has gotten another improvement! If you're…
Demo Now Available!Hello everyone! A demo for Shelves and Sorcery is now available! The demo includes The Hearth & Barrel, the first shop in the game, and can be played in Casual Mode. It’s a good…
Patch Update – Repeat Actions & Clearer Shelf PlacardsHello everyone! A new update is out for Shelves and Sorcery, with a few more quality of life improvements based on player feedback. Repeat Actions Toggle You can now toggle…
Patch Update – Bigger Packs, Better Arcane Sight & Item RecoveryHello everyone! Another patch is out for Shelves and Sorcery, bringing a few quality of life improvements, enchantment changes, and more fixes throughout the game. A Bigger…
Patch Update – Revisit Completed Shops & Find Missing ItemsHello everyone! Another patch is live for Shelves and Sorcery, with a couple of new features based on player feedback along with more fixes and tweaks throughout the game.…
Patch Update – Item Recovery, Controller Improvements & FixesHello everyone! First off, thank you so much to everyone who has supported Shelves and Sorcery since release. I've been keeping an eye on bug reports and feedback, and over the…
Out Now! Tidy Up Three Shops in Four Different Modes!Shelves And Sorcery is a relaxing fantasy organization game about turning absolute chaos back into order. Weapons, potions, spellbooks, fruits, vegetables, magical curiosities,…
Shelves And Sorcery Releases Tomorrow! Global Leaderboards Announced!Tomorrow, Shelves And Sorcery: Tidy Up the Enchanted Shop! officially releases! After all the organizing, spellcasting, item counting, and wondering how I somehow ended up making…