
Post-Playtest Improvements - Dev Update #3
Hello! Since our last update, we ran Vampirium: 1997's very first playtest, received some incredibly useful feedback and suggestions, and have been steadily working our way…




1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living environments and uncover your own unique methods of executing missions.

You are a descendent of Dracula’s empire, tasked with eliminating his enemies. Dracula demands results; the details are yours to figure out.
Distract, dispose, or dismember guards. Choose your weapon from items found in each environment. Rely on stealth to keep casualties at a minimum, or forge a path to your target with silver.

Click and combine game tiles to access verbs and craft your own diabolical resolutions. Vampirium: 1997 is an immersive sim refocused on the fundamentals. Hunt across multiple locations and discuss your tactics with Dracula himself.

Resolve missions your way. Explore different approaches with each replay, unlocking new tasks for each level after your first successful run. Uncover secrets of your Master’s enemies, try using the rising sun to your advantage or learn to hypnotize the help to access blocked areas. If it’s for the good of the empire, it will earn Dracula’s approval, and his trust.

Find creative methods to dispatch targets and earn XP, then use it to advance your own abilities with a branching skill tree; hone your powers of manipulation as a secretive revenant, or sate your thirst as a wrathful creature of the night.
The way you evolve your dark self will determine your play style, and vice versa. Rampage through levels with vampiric fury or grace and a silver tongue. The choice is yours.

Vampirium: 1997 is a developing world coming to Early Access. New characters, settings and powers are being added with each location released. With them, defend Dracula’s shadowed empire from the coming of the light. Join us.
Vampirium: 1997Steam announcement
Hello! Since our last update, we ran Vampirium: 1997's very first playtest, received some incredibly useful feedback and suggestions, and have been steadily working our way…
charalanahzardCollection




A list of games that people who regularly feature on the Play, Watch, Listen+ channel have worked on. This list is not exhaustive - I've kept it to games we tend to discuss often.
Vampirium: 1997Steam announcement
Coming in a few days late, for this July dev update video, I wanted to show some more combat-centric play. Watch Dev Walkthrough #2 Vampirium: 1997 is about massive possibility…
Mike Bithell discusses the design philosophy behind his upcoming game Vampirium: 1997, focusing on the importance of streamlined gameplay and the introduction of new verbs.
Vampirium: 1997Steam announcement
To kick things off, here’s an update on the game’s status from May. In it, I play a run through of The Manor, one of the first locations you visit in the game. Watch the…
Vampirium: 1997Steam announcement
Thank you for clicking your way to our page. We’re incredibly excited to be announcing the game, and to have you here from day one. If you haven’t already, please wishlist the…
Bithell Games has announced a new immersive sim called Vampirium: 1997, where players work as an assassin for Dracula in a vampiric England.
Bithell Games is set to launch Vampirium: 1997, an immersive sim, into Steam early access soon.
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