Update 8i: The card collection bar really does fill nowA fix for a fix. The card collection bar now actually fills A while back someone reported that the Collection completion bar left a tiny empty sliver at the far right once you…
Update 8h: No more useless duplicate craftsA small one from your feedback. Crafting duplicates is blocked Someone asked on the forums what the point of crafting a duplicate card was, and the honest answer was: there…
Update 8g: A couple of fixesTwo small things from your reports. July 4th theme and the right side of the screen On smaller or high-DPI windows, the Star-Spangled (America 250) theme added an extra label to…
Update 8f: A few fixesSome small things you reported. Refound confirm dialog Two fixes here. First, pressing "Refound" on the confirm dialog now actually closes it and resets your run, instead of…
Update 8e: Two small fixesA couple of things you reported. No more "0 seconds" on the speedrun boards The fastest-first-99 and fastest-all-99 boards sort by shortest time. A very fast run that finished in…
Update 8d: Two bug fixesA couple of things you reported. Card totals no longer get stuck The Card Collector and Deck Hoarder achievements count every card you have ever pulled, duplicates included. The…
Update 8c: Graphics settingsA few of you reported the game running your CPU hot or spinning up the fans. That is fair, for an idle game it should barely register, so I looked into it. Here is what was going…
Thank you. 38,000 players in two weeksThank you Two weeks ago I put this game out with no idea what would happen. Since then more than 38,000 of you have added Idle Startup and actually played it. Two weeks. I did…
Update 8 — The RankingsThe Hiscores just became a real competition. You asked to actually see the field instead of a lonely rank number — so now you can, plus a big batch of fixes and polish. See where…
Founder's Deck — HotfixA few quick fixes from your post-launch reports: Fixed a freeze when changing music — switching tracks or soundtracks (especially the Star-Spangled set) could hang the game for a…
Update 7 — The Founder's DeckThe biggest update yet, and a whole new endgame: collect a 150-card set, equip cards for permanent boosts, and chase a complete deck. Built to break the late-game income wall and…
Update 6.15a — Boost fixFixed the free 2× boost (and speed upgrades) under-delivering for late-game players: once your tasks were already very fast, the boost was only giving about 1.4× instead of a…
Update 6.15 — Star-Spangled: Happy 4th & Happy 250th, America!2026 marks America's 250th birthday — the Semiquincentennial — so we're throwing a little party in your startup. Our first-ever holiday update brings a festive new look, a full…
6.14c — Welcome Back, reimaginedReturning after a break now gets a proper offline recap instead of a plain list. Offline haul front and center, with quick stat chips — XP earned, levels gained, time away. A…
6.14b — Hotfix: game opening minimizedFixes a bug from the last update where the game could launch minimized or off-screen for some players (from the new "remember window size" feature). If you were affected, just…
6.14a — Offline-earnings diagnosticsBehind-the-scenes logging added to the offline-earnings step to track down the "offline money shown but not kept" report. No gameplay changes.
6.14 — Quality-of-life bundleA round of polish from your forum feedback. Speedrun times now show seconds — your "fastest run" Hiscores read like 2m 14s instead of rounding to a whole minute, so steady…
6.13b — Buy preview follow-upA quick refinement to yesterday's buy-preview fix on the Company and R&D tabs. Picking ×10 or ×100 now previews the full effect of that quantity — matching the cost shown on the…
6.13a — Buy preview fixThe green "before → after" preview on the Company and R&D tabs now respects your selected buy amount. Previously it always showed the effect of a single level, even with ×10 /…
Update 6.13 — Automation, ReworkedYou asked — loudly and in great detail — so we reworked it. Automations are now permanent and yours to keep. Permanent, bought with Founder Points — unlock an automation once and…
Update 6.12a — Centurion Progress FixFixed: the Centurion achievement ("Play for 100 hours") was showing 0 progress and never moving — your playtime wasn't being reported to Steam due to a stat-type mismatch on our…
Update 6.12 — Automation Save FixFixed: automations you purchased during a run were being lost whenever you closed and reopened the game, forcing you to buy them again. They now persist correctly across restarts…
Update 6.11 — Purchase Recognition FixIf you purchased the Productivity Suite and the game didn't recognize it — charged, but the boost never showed up — this update fixes it for you. Automatic restore — the game now…